Prototype Weapons System

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Rare Prototypes of weapons have started appearing throughout Gurhal recently, supposedly from a recent Kubara manufacturer's warehouse being raided. These prototype weapons are unstable compared to their mass-produced counterparts, but exhibit modifications not seen elsewhere. These modifications appear to alter the weapon's functionality, providing certain benefits such as increasing attack power or range of effectiveness.

Prototype Weapons are rare variants of existing weapons which can drop in place of the regular version of the weapon. Prototype Weapons offer a small benefit over the normal version of the weapon as follows:

Striking Weapons

Striking weapons can drop in their regular configuration, or as one of four prototypes:

Prototype Effect
NV The weapon's variance attribute is set to 0.
EE The weapon's element is set to 55%.
AR The weapon's attack range is increased by 8%.
DA The weapon's damage output is boosted by 4%.
  • For weapons that naturally have a variance value of 0, the NV prototype is not available.
  • Slicers cannot drop in the AR variant.

Ranged Weapons

Ranged weapons can drop in their regular configuration, or as one of nine prototypes:

Prototype Effect
NV The weapon's variance attribute is set to 0.
SE The weapon's Status Effect rate is boosted by 10%.
DA The weapon's damage output is boosted by 4%.
AMP-F The weapon's damage when using Fire-element bullets is boosted by 5%.
AMP-I The weapon's damage when using Ice-element bullets is boosted by 5%.
AMP-E The weapon's damage when using Electric-element bullets is boosted by 5%.
AMP-G The weapon's damage when using Ground-element bullets is boosted by 5%.
AMP-L The weapon's damage when using Light-element bullets is boosted by 5%.
AMP-D The weapon's damage when using Dark-element bullets is boosted by 5%.
  • For weapons that naturally have a variance value of 0, the NV prototype is not available.

TECHNIC Weapons

TECHNIC weapons can drop in their regular configuration, or as one of nine prototypes:

Prototype Effect
NV The weapon's variance attribute is set to 0.
SE The weapon's Status Effect rate is boosted by 10%.
DA The weapon's damage output is boosted by 4%.
AMP-F The weapon's damage when using Fire-element TECHNICs is boosted by 5%.
AMP-I The weapon's damage when using Ice-element TECHNICs is boosted by 5%.
AMP-E The weapon's damage when using Electric-element TECHNICs is boosted by 5%.
AMP-G The weapon's damage when using Ground-element TECHNICs is boosted by 5%.
AMP-L The weapon's damage when using Light-element TECHNICs is boosted by 5%.
AMP-D The weapon's damage when using Dark-element TECHNICs is boosted by 5%.
  • For weapons that naturally have a variance value of 0, the NV prototype is not available.