Breaker: Difference between revisions
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|id=01010200 | |id=01010200 | ||
|name=Breaker | |name=Breaker | ||
|description=A sword tuned for | |description=A sword tuned for greateroutput and produced onlyin limited quantities forintermediate users. | ||
|rarity=2 | |rarity=2 | ||
|rank=1 | |rank=1 | ||
| Line 11: | Line 8: | ||
|sell price=400 | |sell price=400 | ||
|stat required=98 | |stat required=98 | ||
|sex=Male | |sex=Female, Male | ||
|race=Human,Newman | |race=Beast, CAST, Human, Newman | ||
|class= | |class=Acrofighter, Acromaster, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Protranser, Ranger, Wartecher | ||
|variance=30 | |variance=30 | ||
|attack grinds=256,280,302,324,346,365,384,403,422,456,499 | |attack grinds=256,280,302,324,346,365,384,403,422,456,499 | ||
| Line 23: | Line 20: | ||
|pp normal=1 | |pp normal=1 | ||
|pen override=No | |pen override=No | ||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral, Fire, Ice, Lightning, Ground, Light, Dark | ||
|grind rate variance=10 | |grind rate variance=10 | ||
|atp=0 | |atp=0 | ||
| Line 32: | Line 29: | ||
|mst=0 | |mst=0 | ||
|sta=0 | |sta=0 | ||
|normal attack mod=1 | |normal attack mod=1 | ||
|critical attack mod=1.5 | |critical attack mod=1.5 | ||
|pa mod=1 | |pa mod=1 | ||
| Line 81: | Line 78: | ||
|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=1961 | |sound effect id=1961 | ||
|nv=B-NV0300 | |||
|ee=B-EE0300 | |||
|ar=B-AR0300 | |||
|da=B-DA0300 | |||
|rcsm fire time=0 | |rcsm fire time=0 | ||
|rcsm penetration flag=0 | |rcsm penetration flag=0 | ||
| Line 89: | Line 90: | ||
|rcsm bullet range=0 | |rcsm bullet range=0 | ||
|coreable=No | |coreable=No | ||
|generate= | |generate=Yes | ||
}} | }} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
{| border="0" align="center" | {| border="0" align="center" | ||
== Methods to Obtain == | |||
|- valign="top" | |- valign="top" | ||
| | | | ||
{{ | {{Pricing info test | ||
| | |Type= Weapon | ||
| | |Buy= 2000 | ||
| | |Rank= 1 | ||
|Rarity= 3 | |Rarity= 3 | ||
| | |Shop= [[GRD-AS]], [[G.R.M. Shop]] | ||
| | |[B] buy= 1000 | ||
| | |[B] shop= [[MA-GRMS: Holtes]]}} | ||
|| | || | ||
{{Weapon synth board | {{Weapon synth board | ||
| Line 127: | Line 114: | ||
|Mfr.= G | |Mfr.= G | ||
|Board= [B] Breaker}} | |Board= [B] Breaker}} | ||
|} | |} | ||
|} | |} | ||
| Line 142: | Line 120: | ||
|- valign="top" | |- valign="top" | ||
| | | | ||
{{New drop test | {{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
| Line 224: | Line 177: | ||
|Category= Sword | |Category= Sword | ||
|Footer= Y}} | |Footer= Y}} | ||
Revision as of 10:45, 15 December 2024
| |
| Stats | |
| Manufacturer | |
| ATP Required | 98 |
| Acc. | 80 |
| Base PP | 243 |
| Base ATP | 256 |
| Max ATP | 499 |
| Variance | 30 |
| Attack Range | 425 |
A sword tuned for greateroutput and produced onlyin limited quantities forintermediate users.
Item Properties
Properties Tables
| Item ID: | 01010200 |
|---|---|
| Name: | Breaker |
| Description: | A sword tuned for greateroutput and produced onlyin limited quantities forintermediate users. |
| Rarity: | 3★ |
| Rank: | C |
| Weapon Type: | Sword |
| Sword ID: | 02 |
| Manufacturer: | General Resource Manufacturer |
| Stat Requirement To Equip: | 98 |
|---|---|
| Implicitly Usable on Sexes: | Female, Male |
| Implicitly Usable on Races: | Beast, CAST, Human, Newman |
| Implicitly Usable on Types: | Acrofighter, Acromaster, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Protranser, Ranger, Wartecher |
| Attack Variance: | 30 |
|---|---|
| Attack Grinds: | 256,280,302,324,346,365,384,403,422,456,499 |
| PP Grinds: | 243,252,259,266,273,282,291,300,311,322,333 |
| Hit Rate: | 80 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 4 |
| PP Recovery Per Tick: | 3 |
| PP Recovery Per Normal Attack: | 1 |
| Legal Elements: | Neutral, Fire, Ice, Lightning, Ground, Light, Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 0 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 2 |
| Visual Effect ID: | 3 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 1961 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 425 |
| Normal Attack Width: | 64886 |
| Normal Attack Angle: | 10559 |
| Normal Attack Height: | 8738 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
Grinding Information
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 243 | 252 | 259 | 266 | 273 | 282 | 291 | 300 | 311 | 322 | 333 |
| Att. | 256 | 280 | 302 | 324 | 346 | 365 | 384 | 403 | 422 | 456 | 499 |
Status Information
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
Methods to Obtain
Possible Prototypes
See also: Prototype Weapons System
| No Variance | B-NV0300 |
|---|---|
| Enhanced Element | B-EE0300 |
| Increased Attack Range | B-AR0300 |
| Damage Amplification | B-DA0300 |
Methods to Obtain
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