Bullets: Difference between revisions
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Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[Stats#ATP|Att.]], at the cost of both [[Stats#ATA|Acc.]] and [[Stats#PP|PP]] for each attack using that particular weapon. Bullets can be taught to characters using [[Photon Art Disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using [[PA Fragment]] at [[ | Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[Stats#ATP|Att.]], at the cost of both [[Stats#ATA|Acc.]] and [[Stats#PP|PP]] for each attack using that particular weapon. Bullets can be taught to characters using [[Photon Art Disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using [[PA Fragment]]s at the [[PA Trading Post]], accessible from the [[Resident Security Department]] or the GUARDIANS Branch on Parum, Moatoob or Neudaiz. All [[PA Fragment]] bullets are neutral, but often have unique or special properties.<br/> | ||
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage. | Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage. | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT | ! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT !! FM !! GM !! MF !! AM | ||
|- | |- | ||
| Bullet Cap<br>(before [[GAS]]) || 10 || 20 || 10 || 30 || 40 || 20 || 30 || 40 || 30 || 40 || 30 || 30 || 50 || 30 | | Bullet Cap<br>(before [[GAS]]) || 10 || 20 || 10 || 30 || 40 || 20 || 30 || 40 || 30 || 40 || 30 || 30 || 1 || 50 || 1 || 30 | ||
|} | |} | ||
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! Element !! Status effect !! G.R.M. name !! Yohmei name !! TENORA name | ! Element !! Status effect !! G.R.M. name !! Yohmei name !! TENORA name | ||
|- | |- | ||
|| {{Fire}} || [[Status Effects#Burn|Burn]] || Burn/Burning || Ensei- || Banga | || {{Element|Fire}} || [[Status Effects#Burn|Burn]] || Burn/Burning || Ensei- || Banga | ||
|- | |- | ||
|| {{ | || {{Element|ice}} || [[Status Effects#Freeze|Freeze]] || Freeze/Frozen || Reisei- || Riga | ||
|- | |- | ||
|| {{ | || {{Element|lightning}} || [[Status Effects#Shock|Shock]] || Plasma || Raisei- || Inga | ||
|- | |- | ||
|| {{ | || {{Element|ground}} || [[Status Effects#Silence|Silence]] || Grav || Jisei- || Diga | ||
|- | |- | ||
|| {{ | || {{Element|light}} || [[Status Effects#Confuse|Confuse]] || Rising || Yousei- || Yoga | ||
|- | |- | ||
|| {{ | || {{Element|dark}} || [[Status Effects#Virus|Infection]] || Dark || Insei- || Megiga | ||
|} | |} | ||
* Rising Prism (light-element laser bullet PA) inflicts [[Sleep]], rather than [[Confuse]]. | * Rising Prism (light-element laser bullet PA) inflicts [[Sleep]], rather than [[Confuse]]. | ||
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! !! Name !! SE !! !! Name !! SE | ! !! Name !! SE !! !! Name !! SE | ||
|- | |- | ||
!{{Fire}} | !{{Element|Fire}} | ||
| Burning Shot || [[Burn]] | | Burning Shot || [[Burn]] | ||
! {{ | ! {{Element|ice}} | ||
| Frozen Shot || [[Freeze]] | | Frozen Shot || [[Freeze]] | ||
|- | |- | ||
!{{ | !{{Element|lightning}} | ||
| Plasma Shot || [[Shock]] | | Plasma Shot || [[Shock]] | ||
! {{ | ! {{Element|ground}} | ||
| Grav Shot || [[Poison]] | | Grav Shot || [[Poison]] | ||
|- | |- | ||
!{{ | !{{Element|light}} | ||
| Rising Shot || [[Confuse]] | | Rising Shot || [[Confuse]] | ||
! {{ | ! {{Element|dark}} | ||
| Dark Shot || [[Infection]] | | Dark Shot || [[Infection]] | ||
|} | |} | ||
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! colspan="4"| Pricing | ! colspan="4"| Pricing | ||
|- | |- | ||
!{{Fire}}{{ | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} | ||
|1000 Meseta | |1000 Meseta | ||
!{{ | !{{Element|light}}{{Element|dark}} | ||
|5000 Meseta | |5000 Meseta | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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! !! Name !! SE !! !! Name !! SE | ! !! Name !! SE !! !! Name !! SE | ||
|- | |- | ||
!{{Fire}} | !{{Element|Fire}} | ||
| Barada Banga || [[Burn]] | | Barada Banga || [[Burn]] | ||
! {{ | ! {{Element|ice}} | ||
| Barada Riga || [[Freeze]] | | Barada Riga || [[Freeze]] | ||
|- | |- | ||
!{{ | !{{Element|lightning}} | ||
| Barada Inga || [[Shock]] | | Barada Inga || [[Shock]] | ||
! {{ | ! {{Element|ground}} | ||
| Barada Diga || [[Silence]] | | Barada Diga || [[Silence]] | ||
|- | |- | ||
!{{ | !{{Element|light}} | ||
| Barada Yoga || [[Confuse]] | | Barada Yoga || [[Confuse]] | ||
! {{ | ! {{Element|dark}} | ||
| Barada Megiga || [[Infection]] | | Barada Megiga || [[Infection]] | ||
|} | |} | ||
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! colspan="4"| Pricing | ! colspan="4"| Pricing | ||
|- | |- | ||
!{{Fire}}{{ | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} | ||
|1000 Meseta | |1000 Meseta | ||
!{{ | !{{Element|light}}{{Element|dark}} | ||
|5000 Meseta | |5000 Meseta | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
|60 | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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! !! Name !! SE !! !! Name !! SE | ! !! Name !! SE !! !! Name !! SE | ||
|- | |- | ||
!{{Fire}} | !{{Element|Fire}} | ||
| Ensei-sou || [[Burn]] | | Ensei-sou || [[Burn]] | ||
! {{ | ! {{Element|ice}} | ||
| Reisei-sou || [[Freeze]] | | Reisei-sou || [[Freeze]] | ||
|- | |- | ||
!{{ | !{{Element|lightning}} | ||
| Raisei-sou || [[Shock]] | | Raisei-sou || [[Shock]] | ||
! {{ | ! {{Element|ground}} | ||
| Jisei-sou || [[Silence]] | | Jisei-sou || [[Silence]] | ||
|- | |- | ||
!{{ | !{{Element|light}} | ||
| Yousei-sou || [[Confuse]] | | Yousei-sou || [[Confuse]] | ||
! {{ | ! {{Element|dark}} | ||
| Insei-sou || [[Infection]] | | Insei-sou || [[Infection]] | ||
|} | |} | ||
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! colspan="4"| Pricing | ! colspan="4"| Pricing | ||
|- | |- | ||
!{{Fire}}{{ | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} | ||
|1000 Meseta | |1000 Meseta | ||
!{{ | !{{Element|light}}{{Element|dark}} | ||
|5000 Meseta | |5000 Meseta | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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! !! Name !! SE !! !! Name !! SE | ! !! Name !! SE !! !! Name !! SE | ||
|- | |- | ||
!{{Fire}} | !{{Element|Fire}} | ||
| Boma Banga || [[Burn]] | | Boma Banga || [[Burn]] | ||
! {{ | ! {{Element|ice}} | ||
| Boma Riga || [[Freeze]] | | Boma Riga || [[Freeze]] | ||
|- | |- | ||
!{{ | !{{Element|lightning}} | ||
| Boma Inga || [[Shock]] | | Boma Inga || [[Shock]] | ||
! {{ | ! {{Element|ground}} | ||
| Boma Diga || [[Silence]] | | Boma Diga || [[Silence]] | ||
|- | |- | ||
!{{ | !{{Element|light}} | ||
| Boma Yoga || [[Confuse]] | | Boma Yoga || [[Confuse]] | ||
! {{ | ! {{Element|dark}} | ||
| Boma Megiga || [[Infection]] | | Boma Megiga || [[Infection]] | ||
|} | |} | ||
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! colspan="4"| Pricing | ! colspan="4"| Pricing | ||
|- | |- | ||
!{{Fire}}{{ | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} | ||
|5000 Meseta | |5000 Meseta | ||
!{{ | !{{Element|light}}{{Element|dark}} | ||
|10000 Meseta | |10000 Meseta | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
===Boma Powga=== | ===Boma Powga=== | ||
{{ | {{Version|clem|options=20px{{!}}link=}} 10000 [[Meseta]] at [[GRD-AS]] or the [[G.R.M. Shop]]<br>''Blows enemies away safely.''<br>{{Rarity|8}} | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
!{{Grenade icon}} !! LV1-10 !! LV11-20 !! LV21-30 !! LV31-40 !! LV41-50 | !{{Grenade icon}} !! LV1-10 !! LV11-20 !! LV21-30 !! LV31-40 !! LV41-50 | ||
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! !! Name !! SE !! !! Name !! SE | ! !! Name !! SE !! !! Name !! SE | ||
|- | |- | ||
!{{Fire}} | !{{Element|Fire}} | ||
| Burning Prism || [[Burn]] | | Burning Prism || [[Burn]] | ||
! {{ | ! {{Element|ice}} | ||
| Frozen Prism || [[Freeze]] | | Frozen Prism || [[Freeze]] | ||
|- | |- | ||
!{{ | !{{Element|lightning}} | ||
| Plasma Prism || [[Shock]] | | Plasma Prism || [[Shock]] | ||
! {{ | ! {{Element|ground}} | ||
| Grav Prism|| [[Silence]] | | Grav Prism|| [[Silence]] | ||
|- | |- | ||
!{{ | !{{Element|light}} | ||
| Rising Prism || [[Sleep]] | | Rising Prism || [[Sleep]] | ||
! {{ | ! {{Element|dark}} | ||
| Dark Prism || [[Infection]] | | Dark Prism || [[Infection]] | ||
|} | |} | ||
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! colspan="4"| Pricing | ! colspan="4"| Pricing | ||
|- | |- | ||
!{{Fire}}{{ | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} | ||
|5000 Meseta | |5000 Meseta | ||
!{{ | !{{Element|light}}{{Element|dark}} | ||
|10000 Meseta | |10000 Meseta | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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! !! Name !! SE !! !! Name !! SE | ! !! Name !! SE !! !! Name !! SE | ||
|- | |- | ||
!{{Fire}} | !{{Element|Fire}} | ||
| Twin Burning || [[Burn]] | | Twin Burning || [[Burn]] | ||
! {{ | ! {{Element|ice}} | ||
| Twin Freeze || [[Freeze]] | | Twin Freeze || [[Freeze]] | ||
|- | |- | ||
!{{ | !{{Element|lightning}} | ||
| Twin Plasma || [[Shock]] | | Twin Plasma || [[Shock]] | ||
! {{ | ! {{Element|ground}} | ||
| Twin Grav || [[Silence]] | | Twin Grav || [[Silence]] | ||
|- | |- | ||
!{{ | !{{Element|light}} | ||
| Twin Rising || [[Confusion]] | | Twin Rising || [[Confusion]] | ||
! {{ | ! {{Element|dark}} | ||
| Twin Dark || [[Infection]] | | Twin Dark || [[Infection]] | ||
|} | |} | ||
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! colspan="4"| Pricing | ! colspan="4"| Pricing | ||
|- | |- | ||
!{{Fire}}{{ | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} | ||
|1000 Meseta | |1000 Meseta | ||
!{{ | !{{Element|light}}{{Element|dark}} | ||
|5000 Meseta | |5000 Meseta | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
|60 | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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! !! Name !! SE !! !! Name !! SE | ! !! Name !! SE !! !! Name !! SE | ||
|- | |- | ||
!{{Fire}} | !{{Element|Fire}} | ||
| Burning Hit || [[Burn]] | | Burning Hit || [[Burn]] | ||
! {{ | ! {{Element|ice}} | ||
| Frozen Hit || [[Freeze]] | | Frozen Hit || [[Freeze]] | ||
|- | |- | ||
!{{ | !{{Element|lightning}} | ||
| Plasma Hit || [[Shock]] | | Plasma Hit || [[Shock]] | ||
! {{ | ! {{Element|ground}} | ||
| Grav Hit || [[Silence]] | | Grav Hit || [[Silence]] | ||
|- | |- | ||
!{{ | !{{Element|light}} | ||
| Rising Hit || [[Confusion]] | | Rising Hit || [[Confusion]] | ||
! {{ | ! {{Element|dark}} | ||
| Dark Hit || [[Infection]] | | Dark Hit || [[Infection]] | ||
|} | |} | ||
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! colspan="4"| Pricing | ! colspan="4"| Pricing | ||
|- | |- | ||
!{{Fire}}{{ | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} | ||
|1000 Meseta | |1000 Meseta | ||
!{{ | !{{Element|light}}{{Element|dark}} | ||
|5000 Meseta | |5000 Meseta | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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|- | |- | ||
!Price | !Price | ||
|60 | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
Line 1,025: | Line 1,025: | ||
|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|1|Blank Disk}} and {{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
* Jellen Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as [[Heaven Avenger]]. | * Jellen Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as [[Heaven Avenger]]. | ||
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! !! Name !! SE !! !! Name !! SE | ! !! Name !! SE !! !! Name !! SE | ||
|- | |- | ||
!{{Fire}} | !{{Element|Fire}} | ||
| Yak Banga || [[Burn]] | | Yak Banga || [[Burn]] | ||
! {{ | ! {{Element|ice}} | ||
| Yak Riga || [[Freeze]] | | Yak Riga || [[Freeze]] | ||
|- | |- | ||
!{{ | !{{Element|lightning}} | ||
| Yak Inga || [[Shock]] | | Yak Inga || [[Shock]] | ||
! {{ | ! {{Element|ground}} | ||
| Yak Diga || [[Silence]] | | Yak Diga || [[Silence]] | ||
|- | |- | ||
!{{ | !{{Element|light}} | ||
| Yak Yoga || [[Confusion]] | | Yak Yoga || [[Confusion]] | ||
! {{ | ! {{Element|dark}} | ||
| Yak Megiga || [[Infection]] | | Yak Megiga || [[Infection]] | ||
|} | |} | ||
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! colspan="4"| Pricing | ! colspan="4"| Pricing | ||
|- | |- | ||
!{{Fire}}{{ | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} | ||
|5000 Meseta | |5000 Meseta | ||
!{{ | !{{Element|light}}{{Element|dark}} | ||
|10000 Meseta | |10000 Meseta | ||
|} | |} | ||
Line 1,121: | Line 1,121: | ||
|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
Line 1,154: | Line 1,154: | ||
|- | |- | ||
!Price | !Price | ||
|60 | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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! !! Name !! SE !! !! Name !! SE | ! !! Name !! SE !! !! Name !! SE | ||
|- | |- | ||
!{{Fire}} | !{{Element|Fire}} | ||
| Ensei-shiki || [[Burn]] | | Ensei-shiki || [[Burn]] | ||
! {{ | ! {{Element|ice}} | ||
| Reisei-shiki || [[Freeze]] | | Reisei-shiki || [[Freeze]] | ||
|- | |- | ||
!{{ | !{{Element|lightning}} | ||
| Raisei-shiki || [[Shock]] | | Raisei-shiki || [[Shock]] | ||
! {{ | ! {{Element|ground}} | ||
| Jisei-shiki || [[Silence]] | | Jisei-shiki || [[Silence]] | ||
|- | |- | ||
!{{ | !{{Element|light}} | ||
| Yousei-shiki || [[Confuse]] | | Yousei-shiki || [[Confuse]] | ||
! {{ | ! {{Element|dark}} | ||
| Insei-shiki || [[Infection]] | | Insei-shiki || [[Infection]] | ||
|} | |} | ||
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! colspan="4"| Pricing | ! colspan="4"| Pricing | ||
|- | |- | ||
!{{Fire}}{{ | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} | ||
|5000 Meseta | |5000 Meseta | ||
!{{ | !{{Element|light}}{{Element|dark}} | ||
|10000 Meseta | |10000 Meseta | ||
|} | |} | ||
Line 1,249: | Line 1,249: | ||
|- | |- | ||
!Price | !Price | ||
|60 | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
Line 1,284: | Line 1,284: | ||
|- | |- | ||
!Price | !Price | ||
|60 | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
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! !! Name !! SE !! !! Name !! SE | ! !! Name !! SE !! !! Name !! SE | ||
|- | |- | ||
!{{Fire}} | !{{Element|Fire}} | ||
| Burning Fury || [[Burn]] | | Burning Fury || [[Burn]] | ||
! {{ | ! {{Element|ice}} | ||
| Frozen Fury || [[Freeze]] | | Frozen Fury || [[Freeze]] | ||
|- | |- | ||
!{{ | !{{Element|lightning}} | ||
| Plasma Fury || [[Shock]] | | Plasma Fury || [[Shock]] | ||
! {{ | ! {{Element|ground}} | ||
| Grav Fury || [[Silence]] | | Grav Fury || [[Silence]] | ||
|- | |- | ||
!{{ | !{{Element|light}} | ||
| Rising Fury || [[Confusion]] | | Rising Fury || [[Confusion]] | ||
! {{ | ! {{Element|dark}} | ||
| Dark Fury || [[Infection]] | | Dark Fury || [[Infection]] | ||
|} | |} | ||
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! colspan="4"| Pricing | ! colspan="4"| Pricing | ||
|- | |- | ||
!{{Fire}}{{ | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} | ||
|1000 Meseta | |1000 Meseta | ||
!{{ | !{{Element|light}}{{Element|dark}} | ||
|5000 Meseta | |5000 Meseta | ||
|} | |} | ||
Line 1,376: | Line 1,376: | ||
|- | |- | ||
!Price | !Price | ||
| | |{{Quantity|60|PA Fragment}} | ||
!From | !From | ||
|[[ | |[[PA Trading Post]] | ||
|} | |} | ||
* Mayalee Fury inflicts [[Launch]] on hit. It has very low accuracy so usually requires attacking an enemy from behind. | * Mayalee Fury inflicts [[Launch]] on hit. It has very low accuracy so usually requires attacking an enemy from behind. |
Revision as of 23:30, 15 January 2024
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using PA Fragments at the PA Trading Post, accessible from the Resident Security Department or the GUARDIANS Branch on Parum, Moatoob or Neudaiz. All PA Fragment bullets are neutral, but often have unique or special properties.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage.
All PP costs listed are the standard, unadjusted costs. For more information on Type-specific modifiers to PP cost, see bonuses and penalties for more information.
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT | FM | GM | MF | AM |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bullet Cap (before GAS) |
10 | 20 | 10 | 30 | 40 | 20 | 30 | 40 | 30 | 40 | 30 | 30 | 1 | 50 | 1 | 30 |
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:
Statistics
Element | Status effect | G.R.M. name | Yohmei name | TENORA name |
---|---|---|---|---|
![]() |
Burn | Burn/Burning | Ensei- | Banga |
![]() |
Freeze | Freeze/Frozen | Reisei- | Riga |
![]() |
Shock | Plasma | Raisei- | Inga |
![]() |
Silence | Grav | Jisei- | Diga |
![]() |
Confuse | Rising | Yousei- | Yoga |
![]() |
Infection | Dark | Insei- | Megiga |
Rifle bullets
Elemental Bullets
- Available at weapon shops on all three planets and the GUARDIANS colony.
| |||||||||||||||||||||||||||||||||||||||
- Elemental rifle bullets have Blowdown at LV31+.
Killer Shot
![]() |
LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 111% - 120% | 121% - 130% | 131% - 140% | 141% - 150% | 151% - 160% |
ATA | 56% - 65% | 66% - 75% | 75% - 75% | 81% - 90% | 91% - 100% |
PP Cost | 32 | 40 | 48 | 38 | 28 |
Range % of LV1 Handgun |
2520 158.49% |
2590 162.89% |
2660 167.3% |
2730 171.7% |
2800 176.1% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Incapacitate LV2 | Incapacitate LV3 | Incapacitate LV4 | Incapacitate LV4 | Incapacitate LV4 |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
Mayalee Shot
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 311% - 320% | 322% - 340% | 343% - 370% | 372% - 390% | 396% - 450% |
ATA | 52% - 70% | 71% - 80% | 81% - 90% | 91% - 120% | 120% - 120% |
PP Cost | 13 | 16 | 19 | 22 | 25 |
Range % of LV1 Handgun |
3200 201.26% |
3500 220.13% |
3800 238.99% |
3900 245.28% |
4000 251.57% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Sleep LV2 | Sleep LV3 | Sleep LV4 | Sleep LV4 | Sleep LV5 |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
- Mayalee Shot has hard flinch at all levels.
Shotgun Bullets
Elemental Bullets
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Barada Zagenga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 161% - 170% | 172% - 190% | 192% - 210% | 211% - 220% | 221% - 230% |
ATA | 120% - 120% | 120% - 120% | 120% - 120% | 120% - 120% | 120% - 120% |
PP Cost | 18 | 24 | 29 | 33 | 38 |
Range % of LV1 Handgun |
1420 89.31% |
1470 92.45% |
1520 95.6% |
1570 98.74% |
1620 101.89% |
Bullets | 3 | 4 | 4 | 5 | 5 |
SE LV | HP Affects Power LV1 | HP Affects Power LV2 | HP Affects Power LV2 | HP Affects Power LV3 | HP Affects Power LV3 |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
- Barada Zagenga bullets are more likely to hit additional targets than regular shotgun bullets, and can each hit up to three targets.
Barada Maga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 51% - 60% | 61% - 70% | 71% - 80% | 81% - 90% | 91% - 100% |
ATA | 101% - 110% | 111% - 120% | 121% - 130% | 131% - 140% | 141% - 150% |
PP Cost | 18 | 36 | 54 | 72 | 90 |
Range % of LV1 Handgun |
100 6.29% |
100 6.29% |
100 6.29% |
100 6.29% |
100 6.29% |
Bullets | 3 | 4 | 5 | 5 | 5 |
SE LV | Stun LV1 100% proc rate on hit |
Stun LV1 100% proc rate on hit |
Stun LV2 100% proc rate on hit |
Stun LV2 100% proc rate on hit |
Stun LV3 100% proc rate on hit |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
Longbow Bullets
Elemental Bullets
|
Masei-sou
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 241% - 250% | 251% - 260% | 261% - 270% | 271% - 280% | 282% - 300% |
ATA | 51% - 60% | 61% - 70% | 71% - 80% | 81% - 90% | 91% - 120% |
PP Cost | 8 | 10 | 12 | 14 | 16 |
Range % of LV1 Handgun |
2000 125.79% |
2100 132.08% |
2200 138.36% |
2300 144.65% |
2400 150.94% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Stun LV2 | Stun LV3 | Stun LV4 | Stun LV4 | Stun LV5 |
Ele% | 0% | 0% | 0% | 0% | 0% |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
- Masei-sou has Blowdown on hit.
Chousei-sou
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
Grenade Bullets
Elemental Bullets
- Elemental Bullets now flinch enemies instead of Blowaway as of Update 60.
|
Boma Maga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 122% - 140% | 142% - 160% | 162% - 180% | 182% - 200% | 202 - 220% |
ATA | 25% - 25% | 25% - 25% | 25% - 25% | 25% - 25% | 27% - 45% |
PP Cost | 30 | 35 | 40 | 45 | 50 |
Range % of LV1 Handgun |
700 44.03% |
700 44.03% |
700 44.03% |
700 44.03% |
700 44.03% |
Bullets | 1 | 1 | 1 | 1 | 1 |
Splash targets | 4 | 4 | 4 | 4 | 4 |
SE LV | Freeze LV1 100% proc rate on hit |
Freeze LV1 100% proc rate on hit |
Freeze LV2 100% proc rate on hit |
Freeze LV3 100% proc rate on hit |
Freeze LV3 100% proc rate on hit |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
- Boma Maga ignores enemy EVP values.
Boma Duranga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 515% - 560% | 605% - 650% | 655% - 700% | 705% - 750% | 755% - 800% |
ATA | 120% - 120% | 120% - 120% | 120% - 120% | 120% - 120% | 120% - 120% |
PP Cost | 20 | 22 | 24 | 26 | 28 |
Range % of LV1 Handgun |
900 56.6% |
900 56.6% |
900 56.6% |
900 56.6% |
900 56.6% |
Bullets | 1 | 1 | 1 | 1 | 1 |
Splash targets | 4 | 4 | 5 | 6 | 6 |
SE LV | Damage reflection LV1 | Damage reflection LV1 | Damage reflection LV1 | Damage reflection LV1 | Damage reflection LV1 |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
Boma Powga
10000 Meseta at GRD-AS or the G.R.M. Shop
Blows enemies away safely.
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 355% - 400% | 405% - 450% | 455% - 500% | 505% - 550% | 555% - 600% |
ATA | 90% - 90% | 90% - 90% | 90% - 90% | 90% - 90% | 90% - 90% |
PP Cost | 40 | 40 | 40 | 40 | 40 |
Range % of LV1 Handgun |
900 56.6% |
900 56.6% |
900 56.6% |
900 56.6% |
900 56.6% |
Bullets | 1 | 1 | 1 | 1 | 1 |
Splash targets | 4 | 4 | 5 | 6 | 6 |
SE LV | Blowaway | Blowaway | Blowaway | Blowaway | Blowaway |
Pricing | |||
---|---|---|---|
Price | 10000 Meseta |
- Boma Powga is essentially a weaker version of Boma Duranga without Damage Reflection. It allows you to safely blowaway enemies without as much risk.
Laser Bullets
Elemental Bullets
|
Binding Prism
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 132% - 150% | 152% - 170% | 172% - 190% | 193% - 220% | 223% - 250% |
ATA | 54% - 63% | 64% - 73% | 74% - 83% | 83% - 83% | 83% - 83% |
PP Cost | 12 | 15 | 18 | 21 | 24 |
Range % of LV1 Handgun |
1870 117.61% |
1920 120.75% |
1970 123.9% |
2020 127.04% |
2070 130.19% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Stun LV2 | Stun LV2 | Stun LV2 | Stun LV3 | Stun LV3 |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
Mayalee Prism
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
- Mayalee Prism has Blowaway on hit.
Twin Handgun Bullets
- Elemental Twin Handgun bullets can hit two targets simultaneously, when the targets are very close together.
Elemental Bullets
|
Twin Mayalee
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 141% - 150% | 151% - 160% | 162% - 180% | 181% - 190% | 192% - 210% |
ATA | 46% - 55% | 56% - 65% | 66% - 75% | 76% - 85% | 86% - 95% |
PP Cost | 12 | 16 | 20 | 24 | 28 |
Range % of LV1 Handgun |
1590 100% |
1630 102.52% |
1670 105.03% |
1710 107.55% |
1750 110.06% |
Bullets | 2 | 2 | 2 | 2 | 2 |
SE LV | Lower DFP LV1 100% proc rate on hit |
Lower DFP LV2 100% proc rate on hit |
Lower DFP LV3 100% proc rate on hit |
Lower DFP LV4 100% proc rate on hit |
Lower DFP LV5 100% proc rate on hit |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
Twin Penetration
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
- Twin Penetration bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy.
Handgun Bullets
Elemental Bullets
|
Penetrating Hit
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
- Penetrating Hit bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy.
Mayalee Hit
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 236% - 245% | 246% - 255% | 257% - 275% | 300% - 309% | 310% - 320% |
ATA | 47% - 56% | 57% - 66% | 67% - 76% | 77% - 86% | 86% - 86% |
PP Cost | 6 | 7 | 8 | 9 | 10 |
Range % of LV1 Handgun |
1590 100% |
1630 102.52% |
1670 105.03% |
1710 107.55% |
1750 110.06% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | HP Steal LV1 | HP Steal LV2 | HP Steal LV3 | HP Steal LV3 | HP Steal LV3 |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
- Mayalee Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as Heaven Avenger.
Jellen Hit
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 236% - 245% | 246% - 255% | 257% - 275% | 300% - 309% | 310% - 320% |
ATA | 47% - 56% | 57% - 66% | 67% - 76% | 77% - 86% | 86% - 86% |
PP Cost | 6 | 7 | 8 | 9 | 10 |
Range % of LV1 Handgun |
1590 100% |
1630 102.52% |
1670 105.03% |
1710 107.55% |
1750 110.06% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Lower ATP LV1 | Lower ATP LV2 | Lower ATP LV3 | Lower ATP LV3 | Lower ATP LV3 |
Pricing | |||
---|---|---|---|
Price | Blank Disk x1 and PA Fragments x60 | From | PA Trading Post |
- Jellen Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as Heaven Avenger.
Crossbow Bullets
Elemental Bullets
|
Yak Zagenga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 126% - 135% | 136% - 145% | 146% - 155% | 156% - 165% | 165% - 165% |
ATA | 46% - 55% | 56% - 65% | 66% - 75% | 76% - 85% | 86% - 105% |
PP Cost | 12 | 16 | 20 | 20 | 18 |
Range % of LV1 Handgun |
850 53.46% |
900 56.6% |
950 59.75% |
1000 62.89% |
1050 66.04% |
Bullets | 2 | 3 | 4 | 5 | 5 |
SE LV | HP Affects Power LV1 | HP Affects Power LV2 | HP Affects Power LV3 | HP Affects Power LV3 | HP Affects Power LV3 |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
Yak Maga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 161% - 170% | 171% - 180% | 181% - 190% | 191% - 200% | 201% - 210% |
ATA | 46% - 55% | 56% - 65% | 66% - 75% | 76% - 85% | 86% - 105% |
PP Cost | 12 | 16 | 20 | 24 | 28 |
Range % of LV1 Handgun |
700 44.03% |
740 46.54% |
780 49.06% |
820 51.57% |
860 54.09% |
Bullets | 2 | 3 | 4 | 5 | 5 |
SE LV | Damage reflection LV2 | Damage reflection LV2 | Damage reflection LV2 | Damage reflection LV2 | Damage reflection LV2 |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
Card Bullets
Elemental Bullets
|
Kyumeisei-shiki
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 61% - 70% | 71% - 79% | 80% - 89% | 90% - 99% | 100% - 110% |
ATA | 71% - 80% | 81% - 90% | 91% - 100% | 100% - 100% | 100% - 100% |
PP Cost | 10 | 12 | 14 | 16 | 18 |
Range % of LV1 Handgun |
2500 157.23% |
2600 163.52% |
2700 169.81% |
2800 176.10% |
2900 182.38% |
Bullets | 5 | 5 | 5 | 5 | 5 |
SE LV | Lower TP/MST LV1 | Lower TP/MST LV2 | Lower TP/MST LV3 | Lower TP/MST LV4 | Lower TP/MST LV5 |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
Bullets do not miss.
Masei-shiki
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 166% - 175% | 176% - 185% | 186% - 195% | 241% - 250% | 256% - 265% |
ATA | 71% - 80% | 81% - 90% | 91% - 100% | 100% - 100% | 100% - 100% |
PP Cost | 10 | 12 | 14 | 16 | 18 |
Range % of LV1 Handgun |
3600 106.92% |
3700 110.06% |
3800 113.21% |
3900 116.35% |
4000 119.5% |
Bullets | 2 | 3 | 4 | 4 | 4 |
SE LV | Lower DFP LV1 100% proc rate on hit |
Lower DFP LV2 100% proc rate on hit |
Lower DFP LV3 100% proc rate on hit |
Lower DFP LV4 100% proc rate on hit |
Lower DFP LV5 100% proc rate on hit |
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
Machinegun Bullets
Elemental Bullets
|
Mayalee Fury
Pricing | |||
---|---|---|---|
Price | PA Fragments x60 | From | PA Trading Post |
- Mayalee Fury inflicts Launch on hit. It has very low accuracy so usually requires attacking an enemy from behind.