User:Mika/sandbox/mission U: Difference between revisions

From Phantasy Star Universe Clementine
(drop rates poc until i get cumulative rates working)
(→‎Box Rewards: checked the properties of how this works probability-wise and it turns out the probability doesn't actually change based on order if the pool scales down EXACTLY the same as the ticket size (e.g. if the item doesn't get partially or completely pushed out of the box) AND rolls stop after a hit. all the terms nullify excluding the ticket size and the remaining tickets.)
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====Box Rewards====
====Box Rewards====
: ''All rates shown are truncated [[Drop Rates|base rates]] and non-cumulative. Items are rolled sequentially from top to bottom.''
: ''All rates shown are truncated [[Drop Rates|rates]]. Items that go past a cumulative 100% probability have their probabilities reduced when Rare Drop Rate boosts are applied. Items are rolled sequentially from top to bottom.''


All big boxes roll 8 times. <!-- All expressions within the Drop Rate templates are subject to change upon Scribunto installation. They are left as placeholders for visualization. -->
All big boxes roll 8 times. <!-- All expressions within the Drop Rate templates are subject to change upon Scribunto installation. They are left as placeholders for visualization. -->
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|-  
|-  
| [[BT Fragment]]
| [[BT Fragment]]
| {{Drop Rate|100000}}
| {{Drop Rate|{{#expr: 100000-(75*2)-(40*2)-300-150-260-20-(1000*2)-(5000*7)}}}}
|}
|}


{| class="wikitable"  
{| class="wikitable"  
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|-  
|-  
| this is a chore to type
| this is a chore to type
| {{Drop Rate|100000}}
| 0/1 amirite
|}</div>
|}</div>
=====Mother Brain Route=====
=====Mother Brain Route=====

Revision as of 23:43, 8 January 2024

Protectors η U
Enemy Elements Fire Element Ice Element Lightning Element Ground Element Light Element Dark Element

Clear Rewards

Rank Meseta Mission Points Additional Rewards
S 160000 920 4 PA Fragments
A 120000 Unknown
B Unknown Unknown
C 0 0

Mechanic Alterations

Chips

Collecting every chip now spawns additional clear boxes, which contain Special Box contents. Chip locations have been modified for Ultimate difficulty. The locations for each of them are as follows:

Block Chip Locations and Collection Conditions
1 Located in a patch of grass about halfway through the block. The chip is invisible and must be scanned in order to be revealed. Located between both blue gates. The chip is invisible can only be obtained by destroying two hit-switches, each of which are attached to a rock wall. Each switch must be scanned. The first rock wall is located next to the first chip. The second rock wall is located to the left of the tunnel entrance.
2 (Left) Located on a hill approximately halfway through the block. The chip is invisible and can only be revealed by destroying all four invisible SEED-Zoma in the block. The Zomas must be scanned in order to be destroyed. Their locations are in each grass patch: one immediately to the right of the tunnel exit and one on top of the hill on the left forking path. Located in front of the SEED Core. The chip is invisible and can only be obtained by defeating an enemy pack whose spawn is triggered by destroying the SEED Core. The SEED Core has a scannable indicator on it. After dealing ten hits to it, an enemy pack will spawn. After the enemy pack is defeated, another indicator will spawn. Upon repeating this twice more, the key will be obtainable.
2 (Right) Located in front of the tree. The chip is invisible and can only be revealed by defeating an enemy pack whose spawn is triggered by destroying the tree. The tree has a scannable indicator on it. After dealing ten hits to it, an enemy pack will spawn. After the enemy pack is defeated, another indicator will spawn. Upon repeating this twice more, the key will be obtainable. Located directly before the gate to the next block. The chip is invisible and can only be obtained by both obtaining the second key and destroying all four boxes in the block. Each box must be scanned in order to be destroyed. The first set of two boxes is located directly to the right of the tunnel exit and the second set is on top of the hill on the left forking path.
3 Located in the middle of the room where the Kog Nadds spawn. The chip is invisible and can only be revealed by destroying all four ice traps. Located directly before the gate to the next block.
4 (Left) Located behind a wall immediately to the left of the entrance of the block. The wall can be passed through after defeating the nearby enemies. Located behind a closed door, which can be opened by navigating a hidden path. The path is accessible by hitting a switch located behind a pass-through wall to the right of the entrance, which becomes accessible after killing the first set of enemies in the block. The switch activates a warp which is behind another wall that lacks collision, located to the right of the door. Defeating all enemies inside the warp section opens the door.
4 (Right) Located in the loop of switches behind the pass-through metal rail. The chip is invisible and can only be revealed by hitting all three switches, clockwise. The switches will despawn if they are not hit in the proper order. Located at the end of the block after defeating all the enemies.
6 (No Torches) Located at the end of the block after defeating all the enemies. Located at the end of the block after defeating all the enemies.
6 (Left Torch) Located in the hallway connecting the two rooms. The chip is invisible and can only be revealed by hitting the switch that is underneath the floor. Located in the middle of the last room. If all four boxes in the room are broken before the chip is acquired, the chip will become unobtainable.
6 (Right Torch) Located directly in front of the red gate. The chip is invisible and can only be revealed by defeating both sets of Shinowa Hidokis within 30 seconds[1] of each other. Located behind the teleporter. The chip is concealed by a pass-through wall.
6 (Both Torches) Located after the warp. The chip is invisible and can only be revealed by exhausting three hit switches, each of which are hidden behind a green circle on the decorative wall that faces the player upon loading into the block. The switches may or may not despawn after defeating all the enemies. Located behind a pass-through wall near the warp destination.
Rare 6 (No Torches) Located behind the first red gate. The gate can be passed through until the enemies that spawn near it have been defeated. The chip will become unobtainable if not obtained before the aforementioned enemies are defeated. Located in the middle of the large cave room. The chip is invisible and can only be obtained by shooting four switches located on the ceiling, in rapid succession. The switches spawn during the SEED-Vitace spawns and will despawn if any of them are killed or if the switches aren't shot fast enough.
Rare 6 (Left Torch) Located in the middle of the hallway that connects back to the first room. The chip is invisible and can only be revealed by shooting a switch that is hidden on the ceiling in the doorframe of said hallway's entrance. Located directly in front of the teleporter. The chip is invisible and can only be obtained by shooting a switch that is located above the door.
Rare 6 (Right Torch) Located behind the player spawn, deep in the hallway. Located directly in front of the door before the boss teleporter. The chip will despawn if any enemy in the second spawn of that room is killed.
Rare 6 (Both Torches) Located in the room with four boxes, directly underneath the trap. The chip is invisible and can only be revealed by attacking a switch in the south-east corner of the room. Located in the hallway before the teleporter. In the room before it, there is a switch above the door that can be shot to reveal the chip.

Enemy Details

Enemy Variations Enemy-specific Drops
Block 1
Lightning Element Special Ops (Kanohne) - Frozen Shooter+
[B] Snow Queen+
Lightning Element Go Vahra - Gerard Sojo
Lightning Element Grinna Bete C - G. Bete Punchers/U
Grinna Bete Buster/U
Lightning Element Bal Soza -
Block 2 (Left)
Fire Element Go Vahra - Gerard Sojo
Fire Element Armed Servant (Ozuna) - Shadow Taker/U
Fire Element Gol Dolva (Fire) - Akatsuki Sealed
[B] True Akatsuki
Fire Element Koltova - [B] Double Agito+
Block 2 (Right)
Lightning Element Go Vahra - Gerard Sojo
Lightning Element Armed Servant (Basta) - Gekitsnata/U
Lightning Element Gainozeros - Tsumikiri Hyori/U
Lightning Element Distova - [B] Double Agito+
Block 3
Ground Element Vanda Orga - Gudda Igga/U
Light Element Bil De Melan - Melan Knuckles/U
Light Element Kog Nadd - Halva Blastad
[B] Halva Tornado
Light Element Lutus Jigga - Nova Crusher+
[B] Gaia Crusher+
Block 4 (Left)
Light Element Rappy Noel - Rabol Rappy+
Light Element Rappy Polec - Holy Elsydeon/U
[B] Eternal Dimension+
Light Element Kagajibari - Divine Uzume/U
Light Element Jigo Booma -
Block 4 (Right)
Ice Element Kamatoze - Divine Yaoroz/U
Ice Element Jaggo - Brandish/U
Light Element Orgdus - Yonohate Sealed
[B] True Yonohate
Light Element Lutus Jigga - Nova Crusher+
[B] Gaia Crusher+
Block 6 (No Torches)
Lightning Element Special Ops Spada - Zanba/U
Lightning Element Grinna Bete C - G. Bete Punchers/U
Grinna Bete Buster/U
Lightning Element Grinna Bete S - Quebbler Suit+
Lightning Element Grinna Bete EX -
Boss
Lightning Element Mother Brain - -
Block 6 (Left Torch)
Dark Element Deljaban -
Dark Element Delp Slami - Gerard / Force
Dark Element Darbelan - Blitzgazer/U
Dark Element Svaltus Champion - Champion's Sword
Boss
Dark Element Dulk Fakis - -
Block 6 (Right Torch)
Light Element Shinowa Hidoki - Bugei-senba+
Light Element Rappy Gugg -
Light Element Rappy Igg - Uchi-wa/U*
Light Element Rappy Kagg - Dunas Fluge/U*
Boss
Lightning Element Zoal Goug - -
Block 6 (Both Torches)
Fire Element Rogue Mazz - Gale Bringer/U*
Fire Element Bafal Bragga - Rep Nasur/U
Fire Element Bul Buna - Gudda Igga/U
Ground Element Bul Volna - Arb Boa/U
Boss
Ground Element Dimmagolus - -
Rare Block 6 (No Torches)
Light Element Bel Pannon - Shippu+
[B] Shippujinlai+
Light Element Galdeen - Gekka+
[B] Gekkavijin+
Light Element Delp Slami - Gerard / Force
Light Element SEED-Vitace -
Boss
Dark Element Dark Falz 2 - -
Rare Block 6 (Left Torch)
Light Element Bel Pannon - Shippu+
[B] Shippujinlai+
Light Element Delp Slami - Gerard / Force
Light Element Carriguine - Carriguine-Rucar/U
Light Element Orcdillan - Dilla Blade/U
Boss
Dark Element Dark Falz 2 - -
Rare Block 6 (Right Torch)
Light Element Bel Pannon - Shippu+
[B] Shippujinlai+
Light Element Deljaban -
Light Element Delnadian -
Boss
Dark Element Dark Falz 2 - -
Rare Block 6 (Both Torches)
Light Element Deljaban -
Light Element Delp Slami - Gerard / Force
Light Element Gaozoran - Gaozoran Rod/U
Boss
Dark Element Dark Falz 2 - -

Box Rewards

All rates shown are truncated rates. Items that go past a cumulative 100% probability have their probabilities reduced when Rare Drop Rate boosts are applied. Items are rolled sequentially from top to bottom.

All big boxes roll 8 times.

Route Agnostic
Christmas Box Drop Rate Per Roll
Holynight Sion/U 1/1,333
Holynight Fucil/U 1/2,500
Holynight Arrow/U 1/2,500
Xmas Tree Spear/U 1/1,333
Festive Sweater+ 1/333
Festive Mittens 1/666
Ancient Unsealer 1/384
Tamahagane 1/5,000
Christmas Cookie 1/100
Rappy Eggnog 1/100
Candy Cane 1/20
Gingerbread Kakwane 1/20
Vanalian 1/20
Rhenite 1/20
Chronium 1/20
Tungstite 1/20
Rubidral 1/20
BT Fragment 1/1


Special Box Drop Rate
DB SABER☆ 1/33,333
this is a chore to type 0/1 amirite
Mother Brain Route
Big Box Drop Rate
SPEED KING+ 1/1,666
Heavy Punisher/U 1/2,500
Master Raven 1/2,500
Red Scorpio/U 1/2,500
Wide Smack/U 1/2,500
Biwa Hoshi/U 1/2,500
Gal Wind Burst/U 1/2,500
Muktengek/U 1/1,333
Arza Diaddo/U 1/1,333
Adept 1/769
Lavis Cyclone 1/454
Devil's Whim P 1/666
Bloodspear Vlad Bram 1/454
Heart of Despair 1/454
Master Galactis 1/454
Cybernetic Reactor 1/400
Par Vera 1/3
Dulk Fakis Route
Dimmagolus Route
Zoal Goug Route
Rare Variant
  1. るちか, Message posted in the #wiki-channel channel of the Clementine Discord (https://discord.com/channels/164814706438045696/772269338488078387/1191144210087297028). Discord, 31 December 2023