Template:Weapon stats range: Difference between revisions

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Line 7: Line 7:
|7|8|9= A
|7|8|9= A
|10|11|12= S
|10|11|12= S
|13|14|15= S2}}}} {{!}} |}} {{#if: {{{Rarity|}}}|{{{Rarity}}}|?}}★ || style="background:#E0FFFF;color:#000000" | '''[[Weapon Range|Range]]''' || {{#if: {{{Range|}}}|{{{Range}}}|1}}
|13|14|15= S2}}}} {{!}} |}} {{#if: {{{Rarity|}}}|{{{Rarity}}}|?}}★ || style="background:#E0FFFF;color:#000000" | '''[[Weapon Range|Range]]''' || {{#switch: {{{Category}}}{{{Range}}}
|Sword1=100%
|Sword2=104.9%
|Sword3=109.8%
|Sword4=115%
|Sword5=120%
|Sword6=129.4%
|Spear1=100%
|Spear2=105%
|Spear3=110%
|Spear4=115%
|Spear5=120%
|Knuckles1=100%
|Knuckles2=105%
|Knuckles3=110.1%
|Knuckles4=115.2%
|Knuckles5=120%
|Double saber1=100%
|Double saber2=105%
|Double saber3=110.1%
|Double saber4=114.8%
|Double saber5=120.2%
|Axe1=100%
|Axe2=105%
|Axe3=110.1%
|Axe4=114.9%
|Axe5=120%
|Twin saber1=100%
|Twin saber2=105%
|Twin saber3=110.1%
|Twin saber4=114.9%
|Twin saber5=120%
|Twin saber6=149.3%
|Twin saber7=164.1%
|Twin saber8=171.6%
|Twin dagger1=100%
|Twin dagger2=104.9%
|Twin dagger3=110.1%
|Twin dagger4=115%
|Twin dagger5=120%
|Twin dagger6=131.1%
|Twin claw1=100%
|Twin claw2=105%
|Twin claw3=109.8%
|Twin claw4=114.9%
|Twin claw5=120%
|Saber1=100%
|Saber2=105.1%
|Saber3=110%
|Saber4=115.1%
|Saber5=120%
|Saber6=131.4%
|Saber7=142.8%
|Saber8=154.2%
|Dagger1=100%
|Dagger2=105%
|Dagger3=109.8%
|Dagger4=114.9%
|Dagger5=120%
|Dagger6=133.3%
|Claw1=100%
|Claw2=105.1%
|Claw3=110%
|Claw4=115.1%
|Claw5=120%
|Whip1=100%
|Whip2=109.5%
|Whip3=114.2%
|Slicer1=100%
|#default= {{#if: {{{Range|}}}|{{{Range}}}|100%}}}}
|-
|-
| style="background:#E0FFFF;color:#000000" | '''PP''' || {{#switch: {{{Category|}}}
| style="background:#E0FFFF;color:#000000" | '''PP''' || {{#switch: {{{Category|}}}

Revision as of 00:51, 8 February 2021

Template parameters

This template should only be used for striking weapons, as it includes a specific Range field. For other types of weapons, use Template:Weapon stats test instead. The template will still broadly function for non-striking weapons, but will show an erroneous Range value.

  • Category: Identify the weapon's category (of the 27) in this field.
  • Mfr.: Identify the weapon's manufacturer by using either G for G.R.M., Y for Yohmei, T for TENORA WORKS or K for Kubara.
  • Rarity: Identify the weapon's numeric rarity in this field.
  • Range: Identify the striking weapon's range. This will default to 1 if left blank or omitted.
  • PP: List the weapon's base PP here.
  • Att.: List the weapon's base attack power here.
  • Acc.: List the weapon's accuracy here.
  • Req.: List the weapon's requirement here.
  • Variance: List the weapon's variance here. If unknown, leave this field blank.
  • Status effect: List the weapon's status effect (if it has one) here. In the case of a few whips which are available with only two elements, list both effects. If the weapon has no status effect, enter None.
  • Status effect 2: In very rare cases, a striking weapon can have two different effects which depend on its element. In such a case, enter the second status effect here (the first letter should be lowercase), otherwise this field can be deleted.
  • Effect LV: If the weapon has a status effect, list the level of the effect here.
  • If any values are unknown, leave the field blank! There is no need to enter question marks!

Blank template

{{Weapon stats test
|Category= 
|Mfr.= 
|Rarity= 
|Ver.= 
|PP= 
|Att.= 
|Acc.= 
|Req.= 
|Variance= 
|Status effect= 
|Effect LV= 
|Range= }}