Types: Difference between revisions
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===Basic Types=== | ===Basic Types=== | ||
{| class="wikitable" style="width: | {| class="wikitable" style="width: 75%;text-align: center;" | ||
! rowspan="2" |Type | ! rowspan="2" |Type | ||
! rowspan="2" |Abbr. | ! rowspan="2" |Abbr. | ||
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! rowspan="2" |Version | ! rowspan="2" |Version | ||
! colspan="4" |[[Photon Arts|Photon Art]] Caps | ! colspan="4" |[[Photon Arts|Photon Art]] Caps | ||
! rowspan="2" style="width: | ! rowspan="2" style="width: 40%" |Description | ||
|- | |- | ||
! HU | ! HU | ||
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! Support [[TECHNICs|TECHNICs]] | ! Support [[TECHNICs|TECHNICs]] | ||
|- | |- | ||
| Hunter | | [[Hunter|Hunter]] | ||
| HU | | HU | ||
| - | | - | ||
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| <small> A balanced type with high attack power, good for melee combat. Skilled in the use of striking weapons. A good fit for beginning players.</small> | | <small> A balanced type with high attack power, good for melee combat. Skilled in the use of striking weapons. A good fit for beginning players.</small> | ||
|- | |- | ||
| [[Ranger|Ranger]] | |||
| RA | |||
| - | |||
| - | |||
| - | |||
| [[File:Psulogo.png|20px]] | |||
| 10 | |||
| 20 | |||
| - | |||
| - | |||
| <small> A ranged fighter that can defeat enemies and support allies from a distance. The type's high accuracy makes firearms an ideal fit. Suited for intermediate players.</small> | |||
|- | |||
| [[Force|Force]] | |||
| FO | |||
| - | |||
| - | |||
| - | |||
| [[File:Psulogo.png|20px]] | |||
| 10 | |||
| 10 | |||
| 20 | |||
| 20 | |||
| <small> A type geared toward TECHNICs use. Allows advanced players to play a variety of different roles from powerful attacks to healing and support.</small> | |||
|- | |||
|} |
Revision as of 17:40, 18 November 2019
Types, unofficially known as Classes, are one of the most important gameplay mechanics in PSU. They determine a character's Stats, their level caps for Photon Arts, which weapons they can use, how much PP regeneration weapons get, and proficiency with Traps. There are fifteen Types in total. Three Basic Types are available to everyone immediately, nine Expert Types that are unlocked by progressing with Basic Types, and three Master Types that are unlocked by progressing with Expert Types.
Basic Types
Type | Abbr. | Req. Type Level | Version | Photon Art Caps | Description | |||||
---|---|---|---|---|---|---|---|---|---|---|
HU | RA | FO | Skills | Bullets | Attack TECHNICs | Support TECHNICs | ||||
Hunter | HU | - | - | - | ![]() |
20 | 10 | - | - | A balanced type with high attack power, good for melee combat. Skilled in the use of striking weapons. A good fit for beginning players. |
Ranger | RA | - | - | - | ![]() |
10 | 20 | - | - | A ranged fighter that can defeat enemies and support allies from a distance. The type's high accuracy makes firearms an ideal fit. Suited for intermediate players. |
Force | FO | - | - | - | ![]() |
10 | 10 | 20 | 20 | A type geared toward TECHNICs use. Allows advanced players to play a variety of different roles from powerful attacks to healing and support. |