Updates/January 2021: Difference between revisions

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==Update 10==
==Update 10==
'''January 8, 2021'''
'''January 8, 2021'''
===Enemies===
*All enemies now have drops for LV100-149.
*[[SEED-Argine]] now has the ability to cast a bubble shield nullifying all striking damage for a certain amount of time or until a percentage of his max HP is dealt in damage to its shield by ranged or TECHNIC attacks.
*[[Delnadian]] will now drop [[Giga / Legs S]] at LV20-29.
*[[Komazli]] should now properly debuff the player when using [[TECHNICs#Zoldeel|Zoldeel]].
*Enemies with the '''Shield''' buff will no longer resist ranged damage.
===Missions===
*The following missions will be available with S difficulty:
**[[Unsafe Passage]]
**[[Dark Satellite]]
**[[Mad Creatures]]
**[[Train Rescue]]
**[[Scarred Planet]]
**[[Mizuraki Defense]]
**[[Forested Islands]]
**[[System Defense]]
*With the introduction of S difficulty, clearing these missions with a rank of S will reward 1x [[PA Fragment]].
**While not applicable to the above missions, any S difficulty mission with a [[Bosses|boss]] will reward an extra [[PA Fragment]].
===Items===
*Over 200+ pieces of clothing have been added to various places among the planets.
**Approximately 190 pieces of clothing are available from the clothing shops on each planet for 125,000 [[Meseta]].
**An additional 24 pieces of clothing have been placed into the [[Offering Box]] at [[Shitenkaku]]. These clothing pieces either have 1 color or are CAST variants.
*[[Brave Knuckles]] visual effect has been corrected.
*[[Poron]]'s bullet will now reflect the element of the PA being used.
*[[Tero / All Save]] and [[Cati / Anti Down]] have been added.
*[[Amethad]] is now available from LV100+ enemies as an [[Area Drops|area drop]].
===Types===
*[[Limit Break]] requirements have been adjusted 5 levels downward for all classes that receive '''Limit Breaks'''.
*Additionally, [[Fortetecher]] now receives Line/Single TECHNIC '''Limit Breaks''' first instead of Dam-TECHNICs.
*'''All''' classes that receive '''Limit Breaks''' will now receive a TECHNIC Mastery boost of 10% to the TECHNIC modifier of all TECHNICs when achieving LV20 on that type.
**This boost is multiplicative instead of additive, meaning a 10% boost to a modifier of 140% would increase the modifier to 154%.
*[[Acrotecher]] bullet level cap has been increased to LV30.
===Photon Arts===
*With the introduction of [[PA Fragments]] from S difficulty missions, a host of '''Photon Arts''' are now available for exchange at [[Skill License]], [[Bullet License]], and [[TECHNIC License]] exchange missions.
*At [[Skill License]], the following '''Photon Arts''' are now available:
**[[Skills#Gravity Break|Gravity Break]]
**[[Skills#Bogga Robado|Bogga Robado]]
**[[Skills#Ikk Hikk|Ikk Hikk]]
**[[Skills#Dus Majarra|Dus Majarra]]
**[[Skills#Tornado Dance|Tornado Dance]]
**[[Skills#Absolute Dance|Absolute Dance]]
**[[Skills#Anga Jabroga|Anga Jabroga]]
**[[Skills#Cross Hurricane|Cross Hurricane]]
**[[Skills#Assault Crush|Assault Crush]]
**[[Skills#Hishou Jinren-zan|Hishou Jinren-zan]]
**[[Skills#Renga Chujin-shou|Renga Chujin-shou]]
**[[Skills#Rensan Senshou-ga|Rensan Senshou-ga]]
**[[Skills#Chuei Jitotsushin|Chuei Jitotsushin]]
**[[Skills#Spinning Strike|Spinning Strike]]
**[[Skills#Shunbu Shouren-zan|Shunbu Shouren-zan]]
**[[Skills#Shusou Retsuzan-ga|Shusou Retsuzan-ga]]
**[[Skills#Bukuu Saien-zan|Bukuu Saien-zan]]
**[[Skills#Vivi Danga|Vivi Danga]]
**[[Skills#Rekku Chouhi-jin|Rekku Chouhi-jin]]
*At [[Bullet License]], the following '''Photon Arts''' are now available:
**[[Bullets#Killer Shot|Killer Shot]]
**[[Bullets#Mayalee Shot|Mayalee Shot]]
**[[Bullets#Barada Zagenga|Barada Zagenga]]
**[[Bullets#Barada Maga|Barada Maga]]
**[[Bullets#Chousei-sou|Chousei-sou]]
**[[Bullets#Masei-sou|Masei-sou]]
**[[Bullets#Boma Duranga|Boma Duranga]]
**[[Bullets#Boma Maga|Boma Maga]]
**[[Bullets#Binding Prism|Binding Prism]]
**[[Bullets#Mayalee Prism|Mayalee Prism]]
**[[Bullets#Twin Penetration|Twin Penetration]]
**[[Bullets#Twin Mayalee|Twin Mayalee]]
**[[Bullets#Penetrating Hit|Penetrating Hit]]
**[[Bullets#Mayalee Hit|Mayalee Hit]]
**[[Bullets#Yak Zagenga|Yak Zagenga]]
**[[Bullets#Yak Maga|Yak Maga]]
**[[Bullets#Kyumeisei-shiki|Kyumeisei-shiki]]
**[[Bullets#Masei-shiki|Masei-shiki]]
**[[Bullets#Mayalee Fury|Mayalee Fury]]
*At [[TECHNIC License]], the following '''Photon Arts''' are now available:
**[[TECHNICs#Noszonde|Noszonde]]
**[[TECHNICs#Nosdiga|Nosdiga]]
**[[TECHNICs#Giresta|Giresta]]
**[[TECHNICs#Grants|Grants]]
**[[TECHNICs#Megid|Megid]]
**[[TECHNICs#Nosmegid|Nosmegid]]
**[[TECHNICs#Megiverse|Megiverse]]
**[[TECHNICs#Megistar|Megistar]]
***While not available at [[TECHNIC License]], the following '''TECHNIC''' is available for crafting at the [[Resident Security Department]] on the 3rd Floor of the [[GUARDIANS Colony]]:
****[[TECHNICs#Foverse|Foverse]]
===Balance Changes to Current Photon Arts===
*All Striking and Bullet '''Photon Arts''' have had their experience tables adjusted to be easier to level.
===Striking===
*[[Skills#Bogga Zubba|Bogga Zubba]] power modifier increased from 325% to 350% at LV40, for an overall increase of 25% across all levels.
*[[Skills#Dus Robado|Dus Robado]] power modifier on the second combo increased from 200% to 270% at LV40 for an overall increase of 70% across all levels. Target chain changed from 3-4-5 to 4-4-4.
*[[Skills#Anga Dugrega|Anga Dugrega]] accuracy modifier increased by 30% at all levels. Target chain increased from 1-1-1 to 2-2-2.
*[[Skills#Anga Redda|Anga Redda]] power modifier on the third combo increased from 570% to 750% at LV40 for an overall increase of 180% across all levels. Hitbox size has been increased for the third combo. Accuracy modifier has been increased by 24% at all levels.
*[[Skills#Splendor Crush|Splendor Crush]] target count on the third combo increased from 3 to 4. Hitbox size has been increased for the third combo.
*[[Skills#Rising Strike|Rising Strike]] power modifier on the first combo increased from 220% to 250% at LV40 for an overall increase of 30% at all levels, and the power modifier for the second combo increased from 250% to 300% at LV40 for an overall increase of 50% at all levels. Accuracy modifier increase by 25% at all levels.
*[[Skills#Gravity Strike|Gravity Strike]] power modifier on the first combo increase by 10% at all levels. Power modifier on the second combo increase by 20% at all levels. Accuracy modifier increase by 15% at all levels.
*[[Skills#Shousen Totsuzan-ga|Shousen Totsuzan-ga]] power modifier on the second combo increased by 50% at all levels.
*[[Skills#Chikki Kyoren-Jin|Chikki Kyoren-Jin]] power modifier on the first combo increased by 50% at all levels. Power modifier on the second combo increased by 110% across all levels.
*[[Skills#Choutou Kantsu-jin|Choutou Kantsu-jin]] now ignores player accuracy and enemy evasion, enabling it to no longer hit 0s.
===Bullets===
*Power modifiers for all elemental bullets have been normalized and now use the higher value instead of certain bullets being 5% weaker.
*'''Handgun''' and '''Rifle''' elemental bullets now have a 40% override for [[Status Effects]] at LV11. At LV21+, the override increases to 50%.
*'''Rising Prism''' [[Status Effect]] changed from [[Confusion]] to [[Sleep]].
*Power modifiers for elemental '''Grenade''' bullets have been increased by 30% at all levels. Maximum target count has been increased to 6 at LV31+.
*Power modifiers for elemental '''Twin Handgun''' bullets have been increased by 20% at all levels.
*Power modifiers for elemental '''Shotgun''' bullets have been increased by 20% at all levels. The elemental percentage has been increased by 3% at all levels. Hitbox size of shotgun bullets has been increased by approximately 30%.
*Power modifiers for elemental '''Laser Cannon''' bullets have been increased by 20% at all levels.
===TECHNICs===
*[[TECHNICs#Ramegid|Ramegid]] [[Status Effect]] changed from [[Confusion]] to [[Infection]].
===System===
*The level cap has been increased to LV70, unlocking various S difficulty missions.
*Over 100+ titles have been added, many of which reward [[PA Fragment]]s for completing them (Defeat all bosses upwards of 250 times excluding Dark Falz 1 and 2/Complete missions with four or more players/Complete missions solo).
*[[Limit Break]] bonuses should now apply immediately after leveling the type to the correct level.
*'''Photon Arts''' should now be properly capped upon changing [[Types]].
*Enemies in S difficulty missions will move and attack faster.

Revision as of 15:42, 8 January 2021

The following updates occurred in January 2021.

Update 10

January 8, 2021

Enemies

  • All enemies now have drops for LV100-149.
  • SEED-Argine now has the ability to cast a bubble shield nullifying all striking damage for a certain amount of time or until a percentage of his max HP is dealt in damage to its shield by ranged or TECHNIC attacks.
  • Delnadian will now drop Giga / Legs S at LV20-29.
  • Komazli should now properly debuff the player when using Zoldeel.
  • Enemies with the Shield buff will no longer resist ranged damage.

Missions

Items

  • Over 200+ pieces of clothing have been added to various places among the planets.
    • Approximately 190 pieces of clothing are available from the clothing shops on each planet for 125,000 Meseta.
    • An additional 24 pieces of clothing have been placed into the Offering Box at Shitenkaku. These clothing pieces either have 1 color or are CAST variants.
  • Brave Knuckles visual effect has been corrected.
  • Poron's bullet will now reflect the element of the PA being used.
  • Tero / All Save and Cati / Anti Down have been added.
  • Amethad is now available from LV100+ enemies as an area drop.

Types

  • Limit Break requirements have been adjusted 5 levels downward for all classes that receive Limit Breaks.
  • Additionally, Fortetecher now receives Line/Single TECHNIC Limit Breaks first instead of Dam-TECHNICs.
  • All classes that receive Limit Breaks will now receive a TECHNIC Mastery boost of 10% to the TECHNIC modifier of all TECHNICs when achieving LV20 on that type.
    • This boost is multiplicative instead of additive, meaning a 10% boost to a modifier of 140% would increase the modifier to 154%.
  • Acrotecher bullet level cap has been increased to LV30.

Photon Arts

Balance Changes to Current Photon Arts

  • All Striking and Bullet Photon Arts have had their experience tables adjusted to be easier to level.

Striking

  • Bogga Zubba power modifier increased from 325% to 350% at LV40, for an overall increase of 25% across all levels.
  • Dus Robado power modifier on the second combo increased from 200% to 270% at LV40 for an overall increase of 70% across all levels. Target chain changed from 3-4-5 to 4-4-4.
  • Anga Dugrega accuracy modifier increased by 30% at all levels. Target chain increased from 1-1-1 to 2-2-2.
  • Anga Redda power modifier on the third combo increased from 570% to 750% at LV40 for an overall increase of 180% across all levels. Hitbox size has been increased for the third combo. Accuracy modifier has been increased by 24% at all levels.
  • Splendor Crush target count on the third combo increased from 3 to 4. Hitbox size has been increased for the third combo.
  • Rising Strike power modifier on the first combo increased from 220% to 250% at LV40 for an overall increase of 30% at all levels, and the power modifier for the second combo increased from 250% to 300% at LV40 for an overall increase of 50% at all levels. Accuracy modifier increase by 25% at all levels.
  • Gravity Strike power modifier on the first combo increase by 10% at all levels. Power modifier on the second combo increase by 20% at all levels. Accuracy modifier increase by 15% at all levels.
  • Shousen Totsuzan-ga power modifier on the second combo increased by 50% at all levels.
  • Chikki Kyoren-Jin power modifier on the first combo increased by 50% at all levels. Power modifier on the second combo increased by 110% across all levels.
  • Choutou Kantsu-jin now ignores player accuracy and enemy evasion, enabling it to no longer hit 0s.

Bullets

  • Power modifiers for all elemental bullets have been normalized and now use the higher value instead of certain bullets being 5% weaker.
  • Handgun and Rifle elemental bullets now have a 40% override for Status Effects at LV11. At LV21+, the override increases to 50%.
  • Rising Prism Status Effect changed from Confusion to Sleep.
  • Power modifiers for elemental Grenade bullets have been increased by 30% at all levels. Maximum target count has been increased to 6 at LV31+.
  • Power modifiers for elemental Twin Handgun bullets have been increased by 20% at all levels.
  • Power modifiers for elemental Shotgun bullets have been increased by 20% at all levels. The elemental percentage has been increased by 3% at all levels. Hitbox size of shotgun bullets has been increased by approximately 30%.
  • Power modifiers for elemental Laser Cannon bullets have been increased by 20% at all levels.

TECHNICs

System

  • The level cap has been increased to LV70, unlocking various S difficulty missions.
  • Over 100+ titles have been added, many of which reward PA Fragments for completing them (Defeat all bosses upwards of 250 times excluding Dark Falz 1 and 2/Complete missions with four or more players/Complete missions solo).
  • Limit Break bonuses should now apply immediately after leveling the type to the correct level.
  • Photon Arts should now be properly capped upon changing Types.
  • Enemies in S difficulty missions will move and attack faster.