Updates/January 2021: Difference between revisions
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==Update 10== | ==Update 10== | ||
'''January 8, 2021''' | '''January 8, 2021''' | ||
===Enemies=== | |||
*All enemies now have drops for LV100-149. | |||
*[[SEED-Argine]] now has the ability to cast a bubble shield nullifying all striking damage for a certain amount of time or until a percentage of his max HP is dealt in damage to its shield by ranged or TECHNIC attacks. | |||
*[[Delnadian]] will now drop [[Giga / Legs S]] at LV20-29. | |||
*[[Komazli]] should now properly debuff the player when using [[TECHNICs#Zoldeel|Zoldeel]]. | |||
*Enemies with the '''Shield''' buff will no longer resist ranged damage. | |||
===Missions=== | |||
*The following missions will be available with S difficulty: | |||
**[[Unsafe Passage]] | |||
**[[Dark Satellite]] | |||
**[[Mad Creatures]] | |||
**[[Train Rescue]] | |||
**[[Scarred Planet]] | |||
**[[Mizuraki Defense]] | |||
**[[Forested Islands]] | |||
**[[System Defense]] | |||
*With the introduction of S difficulty, clearing these missions with a rank of S will reward 1x [[PA Fragment]]. | |||
**While not applicable to the above missions, any S difficulty mission with a [[Bosses|boss]] will reward an extra [[PA Fragment]]. | |||
===Items=== | |||
*Over 200+ pieces of clothing have been added to various places among the planets. | |||
**Approximately 190 pieces of clothing are available from the clothing shops on each planet for 125,000 [[Meseta]]. | |||
**An additional 24 pieces of clothing have been placed into the [[Offering Box]] at [[Shitenkaku]]. These clothing pieces either have 1 color or are CAST variants. | |||
*[[Brave Knuckles]] visual effect has been corrected. | |||
*[[Poron]]'s bullet will now reflect the element of the PA being used. | |||
*[[Tero / All Save]] and [[Cati / Anti Down]] have been added. | |||
*[[Amethad]] is now available from LV100+ enemies as an [[Area Drops|area drop]]. | |||
===Types=== | |||
*[[Limit Break]] requirements have been adjusted 5 levels downward for all classes that receive '''Limit Breaks'''. | |||
*Additionally, [[Fortetecher]] now receives Line/Single TECHNIC '''Limit Breaks''' first instead of Dam-TECHNICs. | |||
*'''All''' classes that receive '''Limit Breaks''' will now receive a TECHNIC Mastery boost of 10% to the TECHNIC modifier of all TECHNICs when achieving LV20 on that type. | |||
**This boost is multiplicative instead of additive, meaning a 10% boost to a modifier of 140% would increase the modifier to 154%. | |||
*[[Acrotecher]] bullet level cap has been increased to LV30. | |||
===Photon Arts=== | |||
*With the introduction of [[PA Fragments]] from S difficulty missions, a host of '''Photon Arts''' are now available for exchange at [[Skill License]], [[Bullet License]], and [[TECHNIC License]] exchange missions. | |||
*At [[Skill License]], the following '''Photon Arts''' are now available: | |||
**[[Skills#Gravity Break|Gravity Break]] | |||
**[[Skills#Bogga Robado|Bogga Robado]] | |||
**[[Skills#Ikk Hikk|Ikk Hikk]] | |||
**[[Skills#Dus Majarra|Dus Majarra]] | |||
**[[Skills#Tornado Dance|Tornado Dance]] | |||
**[[Skills#Absolute Dance|Absolute Dance]] | |||
**[[Skills#Anga Jabroga|Anga Jabroga]] | |||
**[[Skills#Cross Hurricane|Cross Hurricane]] | |||
**[[Skills#Assault Crush|Assault Crush]] | |||
**[[Skills#Hishou Jinren-zan|Hishou Jinren-zan]] | |||
**[[Skills#Renga Chujin-shou|Renga Chujin-shou]] | |||
**[[Skills#Rensan Senshou-ga|Rensan Senshou-ga]] | |||
**[[Skills#Chuei Jitotsushin|Chuei Jitotsushin]] | |||
**[[Skills#Spinning Strike|Spinning Strike]] | |||
**[[Skills#Shunbu Shouren-zan|Shunbu Shouren-zan]] | |||
**[[Skills#Shusou Retsuzan-ga|Shusou Retsuzan-ga]] | |||
**[[Skills#Bukuu Saien-zan|Bukuu Saien-zan]] | |||
**[[Skills#Vivi Danga|Vivi Danga]] | |||
**[[Skills#Rekku Chouhi-jin|Rekku Chouhi-jin]] | |||
*At [[Bullet License]], the following '''Photon Arts''' are now available: | |||
**[[Bullets#Killer Shot|Killer Shot]] | |||
**[[Bullets#Mayalee Shot|Mayalee Shot]] | |||
**[[Bullets#Barada Zagenga|Barada Zagenga]] | |||
**[[Bullets#Barada Maga|Barada Maga]] | |||
**[[Bullets#Chousei-sou|Chousei-sou]] | |||
**[[Bullets#Masei-sou|Masei-sou]] | |||
**[[Bullets#Boma Duranga|Boma Duranga]] | |||
**[[Bullets#Boma Maga|Boma Maga]] | |||
**[[Bullets#Binding Prism|Binding Prism]] | |||
**[[Bullets#Mayalee Prism|Mayalee Prism]] | |||
**[[Bullets#Twin Penetration|Twin Penetration]] | |||
**[[Bullets#Twin Mayalee|Twin Mayalee]] | |||
**[[Bullets#Penetrating Hit|Penetrating Hit]] | |||
**[[Bullets#Mayalee Hit|Mayalee Hit]] | |||
**[[Bullets#Yak Zagenga|Yak Zagenga]] | |||
**[[Bullets#Yak Maga|Yak Maga]] | |||
**[[Bullets#Kyumeisei-shiki|Kyumeisei-shiki]] | |||
**[[Bullets#Masei-shiki|Masei-shiki]] | |||
**[[Bullets#Mayalee Fury|Mayalee Fury]] | |||
*At [[TECHNIC License]], the following '''Photon Arts''' are now available: | |||
**[[TECHNICs#Noszonde|Noszonde]] | |||
**[[TECHNICs#Nosdiga|Nosdiga]] | |||
**[[TECHNICs#Giresta|Giresta]] | |||
**[[TECHNICs#Grants|Grants]] | |||
**[[TECHNICs#Megid|Megid]] | |||
**[[TECHNICs#Nosmegid|Nosmegid]] | |||
**[[TECHNICs#Megiverse|Megiverse]] | |||
**[[TECHNICs#Megistar|Megistar]] | |||
***While not available at [[TECHNIC License]], the following '''TECHNIC''' is available for crafting at the [[Resident Security Department]] on the 3rd Floor of the [[GUARDIANS Colony]]: | |||
****[[TECHNICs#Foverse|Foverse]] | |||
===Balance Changes to Current Photon Arts=== | |||
*All Striking and Bullet '''Photon Arts''' have had their experience tables adjusted to be easier to level. | |||
===Striking=== | |||
*[[Skills#Bogga Zubba|Bogga Zubba]] power modifier increased from 325% to 350% at LV40, for an overall increase of 25% across all levels. | |||
*[[Skills#Dus Robado|Dus Robado]] power modifier on the second combo increased from 200% to 270% at LV40 for an overall increase of 70% across all levels. Target chain changed from 3-4-5 to 4-4-4. | |||
*[[Skills#Anga Dugrega|Anga Dugrega]] accuracy modifier increased by 30% at all levels. Target chain increased from 1-1-1 to 2-2-2. | |||
*[[Skills#Anga Redda|Anga Redda]] power modifier on the third combo increased from 570% to 750% at LV40 for an overall increase of 180% across all levels. Hitbox size has been increased for the third combo. Accuracy modifier has been increased by 24% at all levels. | |||
*[[Skills#Splendor Crush|Splendor Crush]] target count on the third combo increased from 3 to 4. Hitbox size has been increased for the third combo. | |||
*[[Skills#Rising Strike|Rising Strike]] power modifier on the first combo increased from 220% to 250% at LV40 for an overall increase of 30% at all levels, and the power modifier for the second combo increased from 250% to 300% at LV40 for an overall increase of 50% at all levels. Accuracy modifier increase by 25% at all levels. | |||
*[[Skills#Gravity Strike|Gravity Strike]] power modifier on the first combo increase by 10% at all levels. Power modifier on the second combo increase by 20% at all levels. Accuracy modifier increase by 15% at all levels. | |||
*[[Skills#Shousen Totsuzan-ga|Shousen Totsuzan-ga]] power modifier on the second combo increased by 50% at all levels. | |||
*[[Skills#Chikki Kyoren-Jin|Chikki Kyoren-Jin]] power modifier on the first combo increased by 50% at all levels. Power modifier on the second combo increased by 110% across all levels. | |||
*[[Skills#Choutou Kantsu-jin|Choutou Kantsu-jin]] now ignores player accuracy and enemy evasion, enabling it to no longer hit 0s. | |||
===Bullets=== | |||
*Power modifiers for all elemental bullets have been normalized and now use the higher value instead of certain bullets being 5% weaker. | |||
*'''Handgun''' and '''Rifle''' elemental bullets now have a 40% override for [[Status Effects]] at LV11. At LV21+, the override increases to 50%. | |||
*'''Rising Prism''' [[Status Effect]] changed from [[Confusion]] to [[Sleep]]. | |||
*Power modifiers for elemental '''Grenade''' bullets have been increased by 30% at all levels. Maximum target count has been increased to 6 at LV31+. | |||
*Power modifiers for elemental '''Twin Handgun''' bullets have been increased by 20% at all levels. | |||
*Power modifiers for elemental '''Shotgun''' bullets have been increased by 20% at all levels. The elemental percentage has been increased by 3% at all levels. Hitbox size of shotgun bullets has been increased by approximately 30%. | |||
*Power modifiers for elemental '''Laser Cannon''' bullets have been increased by 20% at all levels. | |||
===TECHNICs=== | |||
*[[TECHNICs#Ramegid|Ramegid]] [[Status Effect]] changed from [[Confusion]] to [[Infection]]. | |||
===System=== | |||
*The level cap has been increased to LV70, unlocking various S difficulty missions. | |||
*Over 100+ titles have been added, many of which reward [[PA Fragment]]s for completing them (Defeat all bosses upwards of 250 times excluding Dark Falz 1 and 2/Complete missions with four or more players/Complete missions solo). | |||
*[[Limit Break]] bonuses should now apply immediately after leveling the type to the correct level. | |||
*'''Photon Arts''' should now be properly capped upon changing [[Types]]. | |||
*Enemies in S difficulty missions will move and attack faster. |
Revision as of 15:42, 8 January 2021
The following updates occurred in January 2021.
Update 10
January 8, 2021
Enemies
- All enemies now have drops for LV100-149.
- SEED-Argine now has the ability to cast a bubble shield nullifying all striking damage for a certain amount of time or until a percentage of his max HP is dealt in damage to its shield by ranged or TECHNIC attacks.
- Delnadian will now drop Giga / Legs S at LV20-29.
- Komazli should now properly debuff the player when using Zoldeel.
- Enemies with the Shield buff will no longer resist ranged damage.
Missions
- The following missions will be available with S difficulty:
- With the introduction of S difficulty, clearing these missions with a rank of S will reward 1x PA Fragment.
- While not applicable to the above missions, any S difficulty mission with a boss will reward an extra PA Fragment.
Items
- Over 200+ pieces of clothing have been added to various places among the planets.
- Approximately 190 pieces of clothing are available from the clothing shops on each planet for 125,000 Meseta.
- An additional 24 pieces of clothing have been placed into the Offering Box at Shitenkaku. These clothing pieces either have 1 color or are CAST variants.
- Brave Knuckles visual effect has been corrected.
- Poron's bullet will now reflect the element of the PA being used.
- Tero / All Save and Cati / Anti Down have been added.
- Amethad is now available from LV100+ enemies as an area drop.
Types
- Limit Break requirements have been adjusted 5 levels downward for all classes that receive Limit Breaks.
- Additionally, Fortetecher now receives Line/Single TECHNIC Limit Breaks first instead of Dam-TECHNICs.
- All classes that receive Limit Breaks will now receive a TECHNIC Mastery boost of 10% to the TECHNIC modifier of all TECHNICs when achieving LV20 on that type.
- This boost is multiplicative instead of additive, meaning a 10% boost to a modifier of 140% would increase the modifier to 154%.
- Acrotecher bullet level cap has been increased to LV30.
Photon Arts
- With the introduction of PA Fragments from S difficulty missions, a host of Photon Arts are now available for exchange at Skill License, Bullet License, and TECHNIC License exchange missions.
- At Skill License, the following Photon Arts are now available:
- At Bullet License, the following Photon Arts are now available:
- At TECHNIC License, the following Photon Arts are now available:
- Noszonde
- Nosdiga
- Giresta
- Grants
- Megid
- Nosmegid
- Megiverse
- Megistar
- While not available at TECHNIC License, the following TECHNIC is available for crafting at the Resident Security Department on the 3rd Floor of the GUARDIANS Colony:
Balance Changes to Current Photon Arts
- All Striking and Bullet Photon Arts have had their experience tables adjusted to be easier to level.
Striking
- Bogga Zubba power modifier increased from 325% to 350% at LV40, for an overall increase of 25% across all levels.
- Dus Robado power modifier on the second combo increased from 200% to 270% at LV40 for an overall increase of 70% across all levels. Target chain changed from 3-4-5 to 4-4-4.
- Anga Dugrega accuracy modifier increased by 30% at all levels. Target chain increased from 1-1-1 to 2-2-2.
- Anga Redda power modifier on the third combo increased from 570% to 750% at LV40 for an overall increase of 180% across all levels. Hitbox size has been increased for the third combo. Accuracy modifier has been increased by 24% at all levels.
- Splendor Crush target count on the third combo increased from 3 to 4. Hitbox size has been increased for the third combo.
- Rising Strike power modifier on the first combo increased from 220% to 250% at LV40 for an overall increase of 30% at all levels, and the power modifier for the second combo increased from 250% to 300% at LV40 for an overall increase of 50% at all levels. Accuracy modifier increase by 25% at all levels.
- Gravity Strike power modifier on the first combo increase by 10% at all levels. Power modifier on the second combo increase by 20% at all levels. Accuracy modifier increase by 15% at all levels.
- Shousen Totsuzan-ga power modifier on the second combo increased by 50% at all levels.
- Chikki Kyoren-Jin power modifier on the first combo increased by 50% at all levels. Power modifier on the second combo increased by 110% across all levels.
- Choutou Kantsu-jin now ignores player accuracy and enemy evasion, enabling it to no longer hit 0s.
Bullets
- Power modifiers for all elemental bullets have been normalized and now use the higher value instead of certain bullets being 5% weaker.
- Handgun and Rifle elemental bullets now have a 40% override for Status Effects at LV11. At LV21+, the override increases to 50%.
- Rising Prism Status Effect changed from Confusion to Sleep.
- Power modifiers for elemental Grenade bullets have been increased by 30% at all levels. Maximum target count has been increased to 6 at LV31+.
- Power modifiers for elemental Twin Handgun bullets have been increased by 20% at all levels.
- Power modifiers for elemental Shotgun bullets have been increased by 20% at all levels. The elemental percentage has been increased by 3% at all levels. Hitbox size of shotgun bullets has been increased by approximately 30%.
- Power modifiers for elemental Laser Cannon bullets have been increased by 20% at all levels.
TECHNICs
- Ramegid Status Effect changed from Confusion to Infection.
System
- The level cap has been increased to LV70, unlocking various S difficulty missions.
- Over 100+ titles have been added, many of which reward PA Fragments for completing them (Defeat all bosses upwards of 250 times excluding Dark Falz 1 and 2/Complete missions with four or more players/Complete missions solo).
- Limit Break bonuses should now apply immediately after leveling the type to the correct level.
- Photon Arts should now be properly capped upon changing Types.
- Enemies in S difficulty missions will move and attack faster.