Aggregated Properties
- Has a 0.8x damage multiplier on all Photon Arts used with this weapon.
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|coreable=No | |coreable=No | ||
|generate= | |generate=Yes | ||
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__NOTOC__ [[File:Stec Shotgun.png|thumb|right|Stec Shotgun]] | __NOTOC__ [[File:Stec Shotgun.png|thumb|right|Stec Shotgun]] | ||
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| ATA Required | 164 |
| Acc. | 125 |
| Base PP | 881 |
| Base ATP | 84 |
| Max ATP | 138 |
| Variance | 10 |
| Attack Range | 1380 |
A prototype shotgun based on R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design.
| Item ID: | 010F0A03 |
|---|---|
| Name: | Stec Shotgun |
| Description: | A prototype shotgun
based on R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design. |
| Rarity: | 9★ |
| Rank: | A |
| Weapon Type: | Shotgun |
| Shotgun ID: | 0A |
| Manufacturer: | Kubara |
| Stat Requirement To Equip: | 164 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 10 |
|---|---|
| Attack Grinds: | 84,90,97,103,110,119,123,126,130,133,138 |
| PP Grinds: | 881,979,1071,1167,1264,1358,1382,1404,1420,1452,1479 |
| Hit Rate: | 125 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 5 |
| PP Recovery Per Tick: | 11 |
| PP Recovery Per Normal Attack: | 7 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 0.8 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 1 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 1 |
| Visual Effect ID: | 0 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 9641 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 1380 |
| Normal Attack Width: | 200 |
| Normal Attack Angle: | 5461 |
| Normal Attack Height: | 1820 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 881 | 979 | 1071 | 1167 | 1264 | 1358 | 1382 | 1404 | 1420 | 1452 | 1479 |
| Att. | 84 | 90 | 97 | 103 | 110 | 119 | 123 | 126 | 130 | 133 | 138 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
A prototype shotgun based on R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design.
日本語の説明文は不明。
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