Aggregated Properties
● This weapon is a Kubara copy of Sodad.
- Has a 1.3x damage multiplier on normal attacks from this weapon.
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=1961 | |sound effect id=1961 | ||
|nv=S-NV0F03 | |||
|ee=S-EE0F03 | |||
|ar=S-AR0F03 | |||
|da=S-DA0F03 | |||
|rcsm fire time=0 | |rcsm fire time=0 | ||
|rcsm penetration flag=0 | |rcsm penetration flag=0 | ||
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|rcsm bullet range=0 | |rcsm bullet range=0 | ||
|coreable=No | |coreable=No | ||
|generate= | |generate=Yes | ||
|jpname=ソダドック | |||
|remarks=● This weapon is a [[Kubara]] copy of [[Sodad]]. | |||
}} | }} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
{| border="0" align="center" | {| border="0" align="center" | ||
== Methods to Obtain == | |||
|- valign="top" | |- valign="top" | ||
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{{ | {{Pricing info test | ||
| | |Type= Weapon | ||
|Rank= 2 | |||
| | |||
|Rarity= 6 | |Rarity= 6 | ||
| | |Shop= Not for sale | ||
| | |[B] buy= 11700 | ||
| | |[B] shop= [[KUBARA SPREAD]]}} | ||
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{{Weapon synth board (Kubara) | {{Weapon synth board (Kubara) | ||
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|Rate= | |Rate= | ||
|Time= }} | |Time= }} | ||
|} | |} | ||
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{{New drop test | {{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
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|Type= Weapon | |Type= Weapon | ||
|Category= Sword}} | |Category= Sword}} | ||
ソダドック | |
|---|---|
| |
| Stats | |
| Manufacturer | |
| ATP Required | 295 |
| Acc. | 119 |
| Base PP | 231 |
| Base ATP | 501 |
| Max ATP | 774 |
| Variance | 60 |
| Attack Range | 425 |
A mass-produced model sword popular for its solid feel. While powerful, its output is unstable. Probably.
● This weapon is a Kubara copy of Sodad.
| Item ID: | 01010E03 |
|---|---|
| Name: | Sodadoc |
| Description: | A mass-produced model
sword popular for its solid feel. While powerful, its output is unstable. Probably. |
| Rarity: | 6★ |
| Rank: | B |
| Weapon Type: | Sword |
| Sword ID: | 0E |
| Manufacturer: | Kubara |
| Stat Requirement To Equip: | 295 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 60 |
|---|---|
| Attack Grinds: | 501,528,555,582,609,636,663,690,717,735,774 |
| PP Grinds: | 231,236,241,247,254,261,267,273,279,285,291 |
| Hit Rate: | 119 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 4 |
| PP Recovery Per Tick: | 2 |
| PP Recovery Per Normal Attack: | 3 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1.3 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 0 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 11 |
| Visual Effect ID: | 3 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 1961 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 425 |
| Normal Attack Width: | 64886 |
| Normal Attack Angle: | 10559 |
| Normal Attack Height: | 8738 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 231 | 236 | 241 | 247 | 254 | 261 | 267 | 273 | 279 | 285 | 291 |
| Att. | 501 | 528 | 555 | 582 | 609 | 636 | 663 | 690 | 717 | 735 | 774 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
See also: Prototype Weapons System
| No Variance | S-NV0F03 |
|---|---|
| Enhanced Element | S-EE0F03 |
| Increased Attack Range | S-AR0F03 |
| Damage Amplification | S-DA0F03 |
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