Sonichi: Difference between revisions
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|pen override=No | |pen override=No | ||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |elements=Neutral,Fire,Ice,Lightning,Ground,Light | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=30121 | |sound effect id=30121 | ||
|nv=S-NV0804 | |||
|ee=S-EE0804 | |||
|da=S-DA0804 | |||
|rcsm fire time=70 | |rcsm fire time=70 | ||
|rcsm penetration flag=68 | |rcsm penetration flag=68 | ||
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|rcsm bullet range=1800 | |rcsm bullet range=1800 | ||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
|remarks=● Part of the 2020 Clementine Holiday Event. | |||
}} | }} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
{| border="0" align="center" | {| border="0" align="center" | ||
== Methods to Obtain == | |||
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| | | | ||
{{Pricing info test | {{Pricing info test | ||
|Type= No board | |Type= No board | ||
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|Rarity= 9 | |Rarity= 9 | ||
|Shop= Not for sale}} | |Shop= Not for sale}} | ||
|} | |} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
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{{New drop test | {{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
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|Category= RCSM | |Category= RCSM | ||
|Footer= Y}} | |Footer= Y}} | ||
Latest revision as of 18:08, 8 July 2025
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| ATA Required | 89 |
| Acc. | 101 |
| Base TP | 117 |
| Max TP | 208 |
| Variance | 25 |
| Attack Range | 0 |
A RCSM recreated using ancient archaeological data.
Item Properties
Properties Tables
| Item ID: | 011B0703 |
|---|---|
| Name: | Sonichi |
| Description: | A RCSM recreated using
ancient archaeological data. |
| Rarity: | 4★ |
| Rank: | B |
| Weapon Type: | RCSM |
| RCSM ID: | 07 |
| Manufacturer: | Kubara |
| Stat Requirement To Equip: | 89 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 25 |
|---|---|
| Attack Grinds: | 117,126,133,144,150,161,169,179,184,195,208 |
| PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
| Hit Rate: | 101 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 5 |
| PP Recovery Per Normal Attack: | 2 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 2 |
|---|---|
| Weapon Type Flag: | 1 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 5 |
| Visual Effect ID: | 0 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 30121 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 4 |
| Weapon Range: | 0 |
| Normal Attack Width: | 0 |
| Normal Attack Angle: | 5461 |
| Normal Attack Height: | 8192 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 10 |
| Level: | 3 |
| SE Override: | 40 |
| Status When Weapon Is Ice: | |
| ID: | 10 |
| Level: | 3 |
| SE Override: | 40 |
| Status When Weapon Is Lightning: | |
| ID: | 10 |
| Level: | 3 |
| SE Override: | 40 |
| Status When Weapon Is Ground: | |
| ID: | 10 |
| Level: | 3 |
| SE Override: | 40 |
| Status When Weapon Is Light: | |
| ID: | 12 |
| Level: | 3 |
| SE Override: | 100 |
| Status When Weapon Is Dark: | |
| ID: | 14 |
| Level: | 3 |
| SE Override: | 40 |
Grinding Information
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Tech. | 117 | 126 | 133 | 144 | 150 | 161 | 169 | 179 | 184 | 195 | 208 |
Status Information
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | SE Override |
| None | ||
| Charm LV3 | 40 | |
| Charm LV3 | 40 | |
| Charm LV3 | 40 | |
| Charm LV3 | 40 | |
| HP Steal LV3 | 100 | |
| HP Affects Power LV3 | 40 | |
RCSM Information
| Shot Type | Bullets Per Shot | Shot Interval |
|---|---|---|
| Shot | 1 | 2.33s |
Methods to Obtain
Possible Prototypes
See also: Prototype Weapons System
| No Variance | S-NV0804 |
|---|---|
| Enhanced Element | S-EE0804 |
| Damage Amplification | S-DA0804 |
Methods to Obtain
| ||||||||
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Categories:
- 4★ Weapons
- B-rank Weapons
- RCSMs
- Items manufactured by Kubara
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element