Aggregated Properties
- Has a 1.2x damage multiplier on all Photon Arts used with this weapon.
- Has a 2x Status Effect infliction rate boost as opposed to the standard 1.0x.
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{{Weapon | |||
|id=01172203 | |||
|name=Final Fender | |||
|description=A machinegun based on | |||
blueprints left by a | |||
legendary gunsmith. Few | |||
own such a quality | |||
weapon. It's also known | |||
as the "Final Gun." | |||
|rarity=14 | |||
|rank=4 | |||
|buy price=800000 | |||
|sell price=40000 | |||
|stat required=420 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=0 | |||
|attack grinds=450,455,459,464,468,473,477,486,495,504,520 | |||
|pp grinds=1400,1456,1512,1568,1624,1680,1736,1792,1848,1904,1960 | |||
|accuracy=520 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=59 | |||
|pp normal=10 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1 | |||
|critical attack mod=1.5 | |||
|pa mod=1.2 | |||
|pp mod=1 | |||
|se mod=2 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=No | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=0 | |||
|normal attack width=0 | |||
|normal attack angle=0 | |||
|normal attack height=0 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=0 | |||
|neutral status level=0 | |||
|neutral status chance=0 | |||
|fire status id=0 | |||
|fire status level=0 | |||
|fire status chance=0 | |||
|ice status id=0 | |||
|ice status level=0 | |||
|ice status chance=0 | |||
|lightning status id=0 | |||
|lightning status level=0 | |||
|lightning status chance=0 | |||
|ground status id=0 | |||
|ground status level=0 | |||
|ground status chance=0 | |||
|light status id=0 | |||
|light status level=0 | |||
|light status chance=0 | |||
|dark status id=0 | |||
|dark status level=0 | |||
|dark status chance=0 | |||
|equip hand=2 | |||
|weapon type flag=2 | |||
|set bonus=94,0,0,0 | |||
|model id=21 | |||
|visual effect id=160 | |||
|sound bank id=8 | |||
|sound effect id=21 | |||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |||
|generate=Yes | |||
}} | |||
__NOTOC__ [[File:Final Fender.png|thumb|right|Final Fender]] | __NOTOC__ [[File:Final Fender.png|thumb|right|Final Fender]] | ||
{{Description | {{Description | ||
| Line 34: | Line 128: | ||
|Type= Weapon | |Type= Weapon | ||
|Shop= Not for sale | |Shop= Not for sale | ||
|[B] buy= | |[B] buy= 40,000,000 | ||
|[B] shop= [[MA-GRMS: Holtes]]}} | |[B] shop= [[MA-GRMS: Holtes]]}} | ||
|| | || | ||
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| ATA Required | 420 |
| Acc. | 520 |
| Base PP | 1400 |
| Base ATP | 450 |
| Max ATP | 520 |
| Variance | 0 |
| Attack Range | 0 |
A machinegun based on blueprints left by a legendary gunsmith. Few own such a quality weapon. It's also known as the "Final Gun."
| Item ID: | 01172203 |
|---|---|
| Name: | Final Fender |
| Description: | A machinegun based on
blueprints left by a legendary gunsmith. Few own such a quality weapon. It's also known as the "Final Gun." |
| Rarity: | 15★ |
| Rank: | S |
| Weapon Type: | Machinegun |
| Machinegun ID: | 22 |
| Manufacturer: | Kubara |
| Stat Requirement To Equip: | 420 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 0 |
|---|---|
| Attack Grinds: | 450,455,459,464,468,473,477,486,495,504,520 |
| PP Grinds: | 1400,1456,1512,1568,1624,1680,1736,1792,1848,1904,1960 |
| Hit Rate: | 520 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 59 |
| PP Recovery Per Normal Attack: | 10 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1.2 |
| PP Modifier: | 1 |
| SE Modifier: | 2 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 2 |
|---|---|
| Weapon Type Flag: | 2 |
| Set Bonus IDs: | 94,0,0,0 |
| Model ID: | 21 |
| Visual Effect ID: | 160 |
| Sound Bank ID: | 8 |
| Sound Effect ID: | 21 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 0 |
| Normal Attack Width: | 0 |
| Normal Attack Angle: | 0 |
| Normal Attack Height: | 0 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 1400 | 1456 | 1512 | 1568 | 1624 | 1680 | 1736 | 1792 | 1848 | 1904 | 1960 |
| Att. | 450 | 455 | 459 | 464 | 468 | 473 | 477 | 486 | 495 | 504 | 520 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||

A machinegun based on blueprints left by a legendary gunsmith. Few own such a quality weapon. It's also known as the Final Gun.""
日本語の説明文は不明。
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effect