Rapit: Difference between revisions
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[[Image:Rapit.png|thumb|200px|right|Rapit]] | {{Weapon | ||
|id=011A0200 | |||
|name=Rapit | |||
|description=A GRM TCSM. Responds | |||
to the user's brain waves | |||
to link to TECHNICs. An | |||
upgraded model. | |||
|rarity=2 | |||
|rank=1 | |||
|buy price=1500 | |||
|sell price=400 | |||
|stat required=71 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=17 | |||
|attack grinds=148,166,182,194,206,218,230,244,264,288,312 | |||
|pp grinds=738,771,797,815,833,851,869,887,911,951,1011 | |||
|accuracy=1 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=7 | |||
|pp normal=3 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1 | |||
|critical attack mod=1.3 | |||
|pa mod=1 | |||
|pp mod=1 | |||
|se mod=1.4 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=Yes | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=0 | |||
|normal attack width=0 | |||
|normal attack angle=0 | |||
|normal attack height=0 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=0 | |||
|neutral status level=0 | |||
|neutral status chance=0 | |||
|fire status id=0 | |||
|fire status level=0 | |||
|fire status chance=0 | |||
|ice status id=0 | |||
|ice status level=0 | |||
|ice status chance=0 | |||
|lightning status id=0 | |||
|lightning status level=0 | |||
|lightning status chance=0 | |||
|ground status id=0 | |||
|ground status level=0 | |||
|ground status chance=0 | |||
|light status id=0 | |||
|light status level=0 | |||
|light status chance=0 | |||
|dark status id=0 | |||
|dark status level=0 | |||
|dark status chance=0 | |||
|equip hand=2 | |||
|weapon type flag=3 | |||
|set bonus=0,0,0,0 | |||
|model id=8 | |||
|visual effect id=0 | |||
|sound bank id=0 | |||
|sound effect id=30121 | |||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |||
|generate=Yes | |||
}} | |||
__NOTOC__ [[Image:Rapit.png|thumb|200px|right|Rapit]] | |||
''A GRM TECHNIC combat support machine. Responds to the user's brain waves to link to TECHNICs. An upgraded model.''<br/> | ''A GRM TECHNIC combat support machine. Responds to the user's brain waves to link to TECHNICs. An upgraded model.''<br/> | ||
{{3 stars}} | {{3 stars}} | ||
| Line 13: | Line 105: | ||
{{Weapon stats test | {{Weapon stats test | ||
|Category= TCSM | |Category= TCSM | ||
|Mfr.= G | |Mfr.= G | ||
|Ver.= AOTI | |Ver.= AOTI | ||
|Req.= 71 | |Req.= 71 | ||
|PP= 738 | |PP= 738 | ||
|Tech.= 148}} | |Tech.= 148 | ||
|Acc.= 1 | |||
|Rarity= 3 | |||
|Tick= 7 | |||
|Variance= 17}} | |||
|| | || | ||
{{Weapon synth board | {{Weapon synth board | ||
Latest revision as of 18:26, 3 July 2025
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| TP Required | 71 |
| Acc. | 1 |
| Base PP | 738 |
| Base TP | 148 |
| Max TP | 312 |
| Variance | 17 |
| Attack Range | 0 |
A GRM TCSM. Responds to the user's brain waves to link to TECHNICs. An upgraded model.
Item Properties
Properties Tables
| Item ID: | 011A0200 |
|---|---|
| Name: | Rapit |
| Description: | A GRM TCSM. Responds
to the user's brain waves to link to TECHNICs. An upgraded model. |
| Rarity: | 3★ |
| Rank: | C |
| Weapon Type: | TCSM |
| TCSM ID: | 02 |
| Manufacturer: | General Resource Manufacturer |
| Stat Requirement To Equip: | 71 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 17 |
|---|---|
| Attack Grinds: | 148,166,182,194,206,218,230,244,264,288,312 |
| PP Grinds: | 738,771,797,815,833,851,869,887,911,951,1011 |
| Hit Rate: | 1 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 7 |
| PP Recovery Per Normal Attack: | 3 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.3 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1.4 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 2 |
|---|---|
| Weapon Type Flag: | 3 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 8 |
| Visual Effect ID: | 0 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 30121 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 0 |
| Normal Attack Width: | 0 |
| Normal Attack Angle: | 0 |
| Normal Attack Height: | 0 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
Grinding Information
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 738 | 771 | 797 | 815 | 833 | 851 | 869 | 887 | 911 | 951 | 1011 |
| Tech. | 148 | 166 | 182 | 194 | 206 | 218 | 230 | 244 | 264 | 288 | 312 |
Status Information
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
Methods to Obtain

A GRM TECHNIC combat support machine. Responds to the user's brain waves to link to TECHNICs. An upgraded model.
Item details
- No additional details.
Stats, synthesis, etc.
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Prototype Info
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Image gallery
- No additional images currently exist for this weapon! Visit #wiki-channel on the Clementine Discord Server to add your image!