Duke: Difference between revisions
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[[ | {{Weapon | ||
|id=011B0000 | |||
|name=Duke | |||
|description=An RCSM newly developed | |||
by GRM. Responds to the | |||
user's brain waves to link | |||
to photon beam attacks. | |||
Tuned for beginners. | |||
|rarity=0 | |||
|rank=1 | |||
|buy price=350 | |||
|sell price=70 | |||
|stat required=11 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=3 | |||
|attack grinds=30,57,76,95,117,141,168,198,228,260,300 | |||
|pp grinds=0,0,0,0,0,0,0,0,0,0,0 | |||
|accuracy=25 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=0 | |||
|pp normal=0 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1 | |||
|critical attack mod=1.5 | |||
|pa mod=1 | |||
|pp mod=1 | |||
|se mod=1 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=No | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=0 | |||
|normal attack width=0 | |||
|normal attack angle=5461 | |||
|normal attack height=8192 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=0 | |||
|neutral status level=1 | |||
|neutral status chance=40 | |||
|fire status id=1 | |||
|fire status level=1 | |||
|fire status chance=40 | |||
|ice status id=6 | |||
|ice status level=1 | |||
|ice status chance=40 | |||
|lightning status id=4 | |||
|lightning status level=1 | |||
|lightning status chance=40 | |||
|ground status id=2 | |||
|ground status level=1 | |||
|ground status chance=40 | |||
|light status id=7 | |||
|light status level=1 | |||
|light status chance=40 | |||
|dark status id=3 | |||
|dark status level=1 | |||
|dark status chance=40 | |||
|equip hand=2 | |||
|weapon type flag=1 | |||
|set bonus=0,0,0,0 | |||
|model id=6 | |||
|visual effect id=0 | |||
|sound bank id=0 | |||
|sound effect id=0 | |||
|rcsm fire time=72 | |||
|rcsm penetration flag=1 | |||
|rcsm number of shot=1 | |||
|rcsm bullet type=6 | |||
|rcsm bullet velocity=1700 | |||
|rcsm bullet size=60 | |||
|rcsm bullet range=1550 | |||
|coreable=No | |||
|generate=Yes | |||
}} | |||
__NOTOC__ [[File:Duke.jpg|thumb|right|Duke]] | |||
{{Description | {{Description | ||
|EN= | |EN= An RCSM newly developed by GRM. Responds to the user's brain waves to link to photon beam attacks. Tuned for beginners. | ||
|JP= }}< | |JP= }} <br> | ||
{{1 star}} | {{1 star}} | ||
Line 85: | Line 178: | ||
|Ver.= | |Ver.= | ||
|Type= }} | |Type= }} | ||
|} | |||
|} | |||
==Prototype Info== | |||
{| border="0" width="100%" | |||
{| border="0" align="center" | |||
|- valign="top" | |||
| | |||
{{Prototype Info | |||
|NV= D-NV0101 | |||
|EE= D-EE0101 | |||
|AR= | |||
|DA= D-DA0101}} | |||
|} | |} | ||
|} | |} |
Latest revision as of 18:27, 3 July 2025
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Item image is missing. | |
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Stats | |
Manufacturer | ![]() |
ATA Required | 11 |
Acc. | 25 |
Base TP | 30 |
Max TP | 300 |
Variance | 3 |
Attack Range | 0 |
An RCSM newly developed by GRM. Responds to the user's brain waves to link to photon beam attacks. Tuned for beginners.
Item Properties
Properties Tables
Item ID: | 011B0000 |
---|---|
Name: | Duke |
Description: | An RCSM newly developed
by GRM. Responds to the user's brain waves to link to photon beam attacks. Tuned for beginners. |
Rarity: | 1★ |
Rank: | C |
Weapon Type: | RCSM |
RCSM ID: | 00 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 11 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 3 |
---|---|
Attack Grinds: | 30,57,76,95,117,141,168,198,228,260,300 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 25 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 0 |
PP Recovery Per Normal Attack: | 0 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
---|---|
Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 6 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 0 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 1 |
SE Override: | 40 |
Status When Weapon Is Fire: | |
ID: | 1 |
Level: | 1 |
SE Override: | 40 |
Status When Weapon Is Ice: | |
ID: | 6 |
Level: | 1 |
SE Override: | 40 |
Status When Weapon Is Lightning: | |
ID: | 4 |
Level: | 1 |
SE Override: | 40 |
Status When Weapon Is Ground: | |
ID: | 2 |
Level: | 1 |
SE Override: | 40 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 1 |
SE Override: | 40 |
Status When Weapon Is Dark: | |
ID: | 3 |
Level: | 1 |
SE Override: | 40 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 30 | 57 | 76 | 95 | 117 | 141 | 168 | 198 | 228 | 260 | 300 |
Status Information
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
![]() |
None LV1 | 40 |
![]() |
Burn LV1 | 40 |
![]() |
Freeze LV1 | 40 |
![]() |
Poison LV1 | 40 |
![]() |
Shock LV1 | 40 |
![]() |
Sleep LV1 | 40 |
![]() |
Infection LV1 | 40 |
RCSM Information
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Shot | 1 | 2.4s |
Methods to Obtain

An RCSM newly developed by GRM. Responds to the user's brain waves to link to photon beam attacks. Tuned for beginners.
日本語の説明文は不明。
Item details
- The Japanese name of this weapon is ドゥーク.
Item stats
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Prototype Info
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Image gallery
- No additional images currently exist for this weapon! Visit #wiki-channel on the Clementine Discord Server to add your image!
Categories:
- 1★ Weapons
- C-rank Weapons
- RCSMs
- Items manufactured by General Resource Manufacturer
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element