Aggregated Properties
- Has a 1.5x damage multiplier on normal attacks from this weapon.
- Has a 1.29x damage multiplier on all Photon Arts used with this weapon.
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|pp tick=3 | |pp tick=3 | ||
|pp normal=2 | |pp normal=2 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |elements=Neutral,Fire,Ice,Lightning,Ground,Light | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
| Line 78: | Line 80: | ||
|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=5545 | |sound effect id=5545 | ||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
}} | }} | ||
__NOTOC__ [[File:Bil De Axe U.png|thumb|right|Bil De Axe/U]] | __NOTOC__ [[File:Bil De Axe U.png|thumb|right|Bil De Axe/U]] | ||
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| ATP Required | 500 |
| Acc. | 499 |
| Base PP | 500 |
| Base ATP | 2000 |
| Max ATP | 2800 |
| Variance | 200 |
| Attack Range | 436 |
A super high-end custom axe made from the horn of a Bil De Vear.
| Item ID: | 01053703 |
|---|---|
| Name: | Bil De Axe/U |
| Description: | A super high-end custom
axe made from the horn of a Bil De Vear. |
| Rarity: | 15★ |
| Rank: | S |
| Weapon Type: | Axe |
| Axe ID: | 37 |
| Manufacturer: | Kubara |
| Stat Requirement To Equip: | 500 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 200 |
|---|---|
| Attack Grinds: | 2000,2050,2100,2150,2200,2250,2300,2350,2400,2450,2500,2600,2700,2780,2790,2800 |
| PP Grinds: | 500,520,540,560,580,500,540,580,620,660,700,750,800,850,900,950 |
| Hit Rate: | 499 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 3 |
| PP Recovery Per Tick: | 3 |
| PP Recovery Per Normal Attack: | 2 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1.5 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1.29 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 0 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 5 |
| Visual Effect ID: | 3 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 5545 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 436 |
| Normal Attack Width: | 64886 |
| Normal Attack Angle: | 9102 |
| Normal Attack Height: | 11469 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 500 | 520 | 540 | 560 | 580 | 500 | 540 | 580 | 620 | 660 | 700 | 750 | 800 | 850 | 900 | 950 |
| Att. | 2000 | 2050 | 2100 | 2150 | 2200 | 2250 | 2300 | 2350 | 2400 | 2450 | 2500 | 2600 | 2700 | 2780 | 2790 | 2800 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||

English description unknown.
日本語の説明文は不明。
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