Aggregated Properties
- Has a 1.35x damage multiplier on all Photon Arts used with this weapon.
(Created page with "{{Weapon |id=01098D03 |name=Karakasa Jikomi/U+ |description=A spine-chilling saber said to have been carried by a ghost on a drizzly night. It strikes terror in your enemies. |rarity=8 |rank=3 |buy price=1000000 |sell price=50000 |stat required=1200 |sex=Male,Female |race=Human,Newman,CAST,Beast |class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |vari...") |
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|equip hand=1 | |equip hand=1 | ||
|weapon type flag=0 | |weapon type flag=0 | ||
|set bonus= | |set bonus=102,0,0,0 | ||
|model id=61 | |model id=61 | ||
|visual effect id=0 | |visual effect id=0 | ||
| Line 89: | Line 89: | ||
|rcsm bullet size=0 | |rcsm bullet size=0 | ||
|rcsm bullet range=0 | |rcsm bullet range=0 | ||
|coreable=No | |||
|generate=Yes | |generate=Yes | ||
}} | }} | ||
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| ATP Required | 1200 |
| Acc. | 750 |
| Base PP | 700 |
| Base ATP | 600 |
| Max ATP | 1300 |
| Variance | 80 |
| Attack Range | 481 |
A spine-chilling saber said to have been carried by a ghost on a drizzly night. It strikes terror in your enemies.
| Item ID: | 01098D03 |
|---|---|
| Name: | Karakasa Jikomi/U+ |
| Description: | A spine-chilling saber
said to have been carried by a ghost on a drizzly night. It strikes terror in your enemies. |
| Rarity: | 9★ |
| Rank: | A |
| Weapon Type: | Saber |
| Saber ID: | 8D |
| Manufacturer: | Kubara |
| Stat Requirement To Equip: | 1200 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 80 |
|---|---|
| Attack Grinds: | 600,700,800,900,1000,1050,1100,1150,1200,1250,1300 |
| PP Grinds: | 700,725,750,775,800,825,850,875,900,950,1000 |
| Hit Rate: | 750 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 7 |
| PP Recovery Per Normal Attack: | 3 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1.35 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 1 |
|---|---|
| Weapon Type Flag: | 0 |
| Set Bonus IDs: | 102,0,0,0 |
| Model ID: | 61 |
| Visual Effect ID: | 0 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 1449 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 481 |
| Normal Attack Width: | 64686 |
| Normal Attack Angle: | 20935 |
| Normal Attack Height: | 8738 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 700 | 725 | 750 | 775 | 800 | 825 | 850 | 875 | 900 | 950 | 1000 |
| Att. | 600 | 700 | 800 | 900 | 1000 | 1050 | 1100 | 1150 | 1200 | 1250 | 1300 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||