SE Override: Difference between revisions

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SE Override is a calculation that takes place before STA is calculated when applying status effects. It works as follows:
SE Override replaces the normal process that takes place during STA calculation when applying status effects.  
 
It replaces the normal STA value for the status with the override %.
* Roll for SE override - if successful, SE applied; if not, move to STA calc
* Roll for STA calc - if successful, SE applied; if not, SE is not applied


The above is applied on every hit when using a weapon/PA that has SE Override. The following PAs have SE Override:
The above is applied on every hit when using a weapon/PA that has SE Override. The following PAs have SE Override:
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| Mayalee Shot || [[Rifles|Rifle]] || 40% (lv11-30)<br>50% (lv31-50)
| Mayalee Shot || [[Rifles|Rifle]] || 40% (lv11-30)<br>50% (lv31-50)
|-
|-
| Megid || TECHNIC || 30% (lv11-30)<br>40% (lv31-50)
| Megid || TECHNIC || 30% (lv21-40)<br>40% (lv41-50)
|-
| [[Ares Espada]] || SUV || 40%
|-
| [[Mars Espada]] || SUV || 40%
|-
|}
|}


SE override does not allow you to apply an SE to an enemy which is resistant to that SE.
SE override does not allow you to apply an SE to an enemy which is resistant to that SE.

Latest revision as of 12:04, 21 November 2021

SE Override replaces the normal process that takes place during STA calculation when applying status effects. It replaces the normal STA value for the status with the override %.

The above is applied on every hit when using a weapon/PA that has SE Override. The following PAs have SE Override:

Photon Art Weapon SE Override
Elemental bullets Handgun 40% (lv11-20)
50% (lv21-50)
Elemental bullets Rifle 40% (lv11-20)
50% (lv21-50)
Killer Shot Rifle 30% (lv11-30)
40% (lv31-50)
Mayalee Shot Rifle 40% (lv11-30)
50% (lv31-50)
Megid TECHNIC 30% (lv21-40)
40% (lv41-50)
Ares Espada SUV 40%
Mars Espada SUV 40%

SE override does not allow you to apply an SE to an enemy which is resistant to that SE.