Page values for "Giduke"

"Weapons" values

1 row is stored for this page
FieldField typeAllowed valuesValue
item_idString011B0100
nameStringGiduke
rarityInteger0 · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · 10 · 11 · 12 · 13 · 141
rankInteger1 · 2 · 3 · 41
category_idString01
subcategory_idString1B
subcategory_item_idString01
extra_idString00
statInteger21
sexList of String, delimiter: ,Male · FemaleMale Female
raceList of String, delimiter: ,Human · Newman · CAST · BeastHuman Newman CAST Beast
classList of String, delimiter: ,Hunter · Ranger · Force · Fighgunner · Guntecher · Wartecher · Fortefighter · Fortegunner · Fortetecher · Protranser · Acrofighter · Acrotecher · Fighmaster · Gunmaster · Masterforce · AcromasterHunter Ranger Force Fighgunner Guntecher Wartecher Fortefighter Fortegunner Fortetecher Protranser Acrofighter Acrotecher Fighmaster Gunmaster Masterforce Acromaster
account_boundBooleanNo
varianceInteger7
max_attackList of Integer, delimiter: ,62 86 103 120 139 161 185 211 237 266 302
max_ppList of Integer, delimiter: ,0 0 0 0 0 0 0 0 0 0 0
accuracyInteger46
max_grindInteger10
max_targetInteger1
pp_recovery_tickInteger0
pp_recovery_normalInteger0
penetration_overrideBooleanNo
elementsList of String, delimiter: ,Neutral · Fire · Ice · Lightning · Ground · Light · DarkNeutral Fire Ice Lightning Ground Light
atpInteger0
ataInteger0
dfpInteger0
tpInteger0
evpInteger0
mstInteger0
staInteger0
normal_attack_modFloat1.0
critical_attack_modFloat1.5
pa_modFloat1.0
pp_modFloat1.0
se_modFloat1.0
can_missBooleanNo
can_back_attackBooleanYes
hitflagInteger0
self_status_idInteger0
self_status_levelInteger0
self_status_chanceInteger0
neutral_status_idInteger0
neutral_status_levelInteger1
neutral_status_chanceInteger0
fire_status_idInteger1
fire_status_levelInteger1
fire_status_chanceInteger30
ice_status_idInteger6
ice_status_levelInteger1
ice_status_chanceInteger30
lightning_status_idInteger4
lightning_status_levelInteger1
lightning_status_chanceInteger30
ground_status_idInteger2
ground_status_levelInteger1
ground_status_chanceInteger30
light_status_idInteger7
light_status_levelInteger1
light_status_chanceInteger30
dark_status_idInteger3
dark_status_levelInteger1
dark_status_chanceInteger30
equip_handInteger2
weapon_type_flagInteger1
set_bonusList of Integer, delimiter: ,0 0 0 0
model_idInteger7
visual_effect_idInteger0
sound_bank_idInteger0
sound_effect_idInteger0
weapon_rangeInteger0
normal_attack_widthInteger0
normal_attack_angleInteger5,461
normal_attack_heightInteger8,192
rcsm_fire_timeInteger72
rcsm_penetration_flagInteger1
rcsm_number_of_shotInteger1
rcsm_bullet_typeInteger6
rcsm_bullet_velocityInteger1,700
rcsm_bullet_sizeInteger60
rcsm_bullet_rangeInteger1,550

"Items" values

1 row is stored for this page
FieldField typeValue
idString011B0100
nameStringGiduke
descriptionTextA GRM RCSM. Responds to the user's brain waves to link to photon beam attacks. An easy-to-use general-use model.
rarityInteger1
buy_priceInteger800
sell_priceInteger160
category_idString01
subcategory_idString1B
subcategory_item_idString01
extra_idString00